I working on a life simulation game with a working title Project Harmonia.
I’ve finally added the ability to edit and remove previously spawned walls, along with an undo/redo system.
Implementing the undo/redo was a bit challenging. If a command spawns or despawns an entity, it needs to be tracked to update the history with the correct ID. Additionally, since the game is networked, I had to introduce the concept of pending history commands. These commands are only added to the history after server confirmation.
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