• makingStuffForFun@lemmy.ml
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    1 month ago

    We’ve all moved on to Godot.

    Thank the gods for Godot, because without it, everyone would have been screwed.

    • NuXCOM_90Percent@lemmy.zip
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      1 month ago

      The “problem” is that Godot is very much geared more toward 2d and lighter 3d games. Whereas Unity was in a great middle area where you could do A and even AA games that held their own.

      With Unity basically dead we have seen an increasing shift toward Unreal for anything where visual fidelity “matters” and Godot for the rest. Which is awesome but it also has led to an increasing amount of “Just learn Unreal”

      Also: Fuck the gods. Thank the people who actually are working their asses off on Godot and have been for years https://fund.godotengine.org/

  • LiveLM@lemmy.zip
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    1 month ago

    And I sincerely hope most of their consumers see it as a ‘Too little, too late’ act.

  • RightHandOfIkaros@lemmy.world
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    1 month ago

    “Hikes Subscriptions” - A bit sensationalist.

    A ~7% increase from $2040 to $2200 for a single yearly seat isn’t exactly a price hike, its barely a price walk. Even the Enterprise level, which increases by 25% (but is negotiable) isn’t that big of a jump when you put it into perspective.

    Unity Pro yearly seats only need to be purchased if your game makes more than $200k in revenue (was previously $100k). If you made that much, you can most likely afford the $2200 per seat.

    Unity Enterprise requires $25 MILLION in revenue. If you’re making that much money you can absolutely afford a 25% price increase on your Unity license.

    • Aielman15@lemmy.world
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      1 month ago

      Yeah, the price hike is fair, I don’t think any developer has any problem with that.

      The problem is that they broke the trust of developers, and I don’t think that they’ll ever recoup from that.