• 16 Posts
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Joined 3 years ago
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Cake day: June 9th, 2023

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  • There is one case for console exclusives I can think of.

    Say a great singleplayer game, like Titanfall 3, or Hi-Fi Rush 2, is pitched. There’s a question from investors: “How will you monetize it?” Because even if it has a $60 price tag or higher, those ventures carry enough risk that they often want to have a strong profit margin on them; an opportunity for growth , not just capacity to make another sequel later. Hence, all the terrible efforts to make forever live service games.

    With console exclusives, the clear answer is: This sells the console, which sells the other exclusives. And it means any forever-game people play, we get the 30% cut.

    I would prefer it if studios answered with “We just want to make a great game!” or “Y’know what, $60 is enough!” But since we’re not getting those answers, exclusives seem like another approach.


  • If it’s uncomfortable and disempowering for men, you’re probably doing it right. It’s often a power dynamic.

    But to draw back from a sour take: This will also turn off some people. Both ways. For instance: I love sexualized designs, but some games genuinely went too far. Xenoblade Chronicles 2 and Nier Automata had genuine, serious stories to tell, but fell flat on some people for sexualizing their main (female) characters in such an objectifying way.

    I also think for women, the pure visual isn’t quite as important as their movements and actions. That part gets tricky since tastes vary.

    There’s a few gacha games out there designed for women that can give an idea of an extreme end to take it to. Again, keep in mind, there’s not one universal appeal for a whole gender (same for guys) so it will often turn out that the most universally appealing designs are the relatively safe ones you already see.




  • I’ll admit, some of the earliest context I had on Chinese gaming was that they had a lot of cheaters; that there was even a greedy, cultural belief that the ends justified the means, and that if you got the win screen, it didn’t matter what you did to get there. Some game publishers even went so far as to block Chinese IP addresses/VPNs to keep them out of game servers.

    I’m curious if you feel that was ever true, or whether that’s changed over time.







  • I think the exclusive model could still work, but it requires a VERY compelling group buy-in. Remember back when there was a very wide set of games for which you had to have a PlayStation to play them. Even Nintendo still succeeds at this, albeit with a current dip due to a low number of Switch 2 exclusives. No matter how much anyone here would fuss about it being anti-consumer, eventually there’d be enough compelling reasons, and some people may just bite the bullet even if they’re regularly PC gamers. From there, that’s where the real money is; getting people to keep burning money on live-service games on that given platform, since people are locked in.

    No way can one or two occasional console exclusives manage that wall of compulsion on their own.