

Fair, although it’s less open than it appears at first glance. The world is divided in parts that you unlock as the central story progresses, much like most RPGs.
Fair, although it’s less open than it appears at first glance. The world is divided in parts that you unlock as the central story progresses, much like most RPGs.
Hell no, Mad Max was way more fun than it had any right to be. I’ll agree that on paper it didn’t look like anything special, with mechanics we’d seen lots of times in other games, but in practice everything came together as much more than the sum of it’s parts.
Elite Dangerous has been doing exceptionally well in the past year because FDev finally realised it’s a live service game and started to act like it in a way that actually aligned with what the user base wanted. So what you’re saying isn’t true any more.
Steam downloads consistently saturate my 1 Gbps connection, but it’s still fast enough for me. Had it a year now, still not really used to things going that fast.
I was using the cookie lists but I stopped using them due to the aforementioned problems.
Poorly. WSL is awesome but it’s I/O performance is not at a level which will make developers on bigger projects happy.
Disabling uBO, dismissing the cookie pop-up and then re-enabling uBO usually works, but is a lot more work than just running Consent-O-Matic in the background.
You’re not wrong, but in my experience those lists cause some sites to not work anymore, the whole site will stay dark waiting for the cookie pop-up for example, or you can’t scroll. I still use uBO to block ads but Consent-O-Matic gives me a better experience on those sites.
https://github.com/cavi-au/Consent-O-Matic This can do it for you on most sites in most browsers.
This isn’t public data unfortunately, devs with a game on both platforms are the only ones who can tell us where they earn more. However, I did once read an article that claimed the effective cut from Steam is about half what it says on the tin IF the devs (or their publisher) put in enough effort themselves. Because that’s who decides this, Steam doesn’t have and doesn’t want any control over this.
Except that’s also a lie. Steam does keep a higher percentage of the sales price for itself than Epic does, but it also allows people to activate game keys without taking any money. Steam only makes money from games sold on Steam itself. So developers can sell games through other stores and even through their own website, and keep up to 100% of the sales price. Effectively, this means that Steam takes roughly the same amount of money that Epic does, or in some cases even less probably.
It’s not released yet. And yeah, it’s standard ITX, Framework adheres to standards as much as possible.
Framework Desktop contains an ITX board with a Strix Halo. It’s not cheap though, unless you compare it to an equivalent Mac Mini.
Also how are you going to mod it on those platforms.
Had to look it up for you. I use (in kitty.conf):
map ctrl+c copy_and_clear_or_interrupt
map ctrl+v paste_from_clipboard
Obviously you only need the first one for the copy bit but having paste as well is nice.
Kitty has a setting that makes Ctrl-C copy text, but only if you’ve selected something. If you haven’t it does a regular break. Best of both worlds!
Oooh nice, was waiting for this!
It is if you really want to git gud.
But what it also is is the nicest open sea sailing simulator, with awesome ambience and a fantastic world to just sail around in and do some relaxing things like fishing and just exploring all the islands. Especially in Safer Seas mode.
Ah, yes, that’s what I meant with single player (or really single ship, since you can play with your friends) mode, couldn’t remember the name
It is. On their YouTube channel there’s a very interesting Q&A on their event earlier this year, here: https://youtu.be/os_fHy1mB_M There was a question specifically about making a smartphone. They explained it was very unlikely they’d ever do that and explained their reasoning behind it, so I’d highly recommend watching the video of you’re interested in how they think.