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Cake day: September 3rd, 2023

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  • Original F-Zero (and GBA Maximum Velocity to some extent) is kind of an acquired taste, it was kind of a SNES tech demo (from launch, even) and it’s a bit abstract.

    Like there were already 30 racers but only 4 are playable and the rest are identical brown machines, and there are rules just for the 4 main characters (you have to place at least 8th before lap 2, then 4th before lap 3 or you’re eliminated, or something like that).

    The 3D episodes X and GX are awesome, incredibly fluid and with great zero gravity tracks in absurd shapes. X managed that on the N64 by looking rather rough, but speed and chaos from the 30 contestants make up for it IMO. They’re also very fucking hard, especially unlocking everything in GX. Which includes a lot of tracks, new characters and machine parts for the gimmicky but fun custom machine editor. Technically a lot of that extra content are the characters and tracks from AX, GX’s counterpart game on arcade machines.

    3D F-Zero looks a bit like weaponless WipeOut (but still quite aggressive, because you are encouraged to take down your opponents with physical attacks. Especially your current rival on the scoreboard who the UI helpfully highlights).



  • Super Circuit has a lot (all?) of the old Super Mario Kart maps too. They are quite a bit smaller than the new ones, so they added laps on them. I played a lot of MKSC on my original GBA back then.

    Also F-Zero GP Legend. Not the first GBA one (Maximum Velocity, that was very clunky and SNES-like), the one based on the awful American localization of the not that good to begin with F-Zero anime. That shit is almost lost media, except the infamous mega-falcon punch clip from the ending that’s been a meme.

    The story mode of the game was complete shit, but mechanically, the core game was very good, quite fast and feeling more like a flat X/GX than SNES.

    There’s a third GBA F-Zero (Climax) that’s supposedly better, but it only released in Japan and last time I tried it was still kinda hard to emulate.












  • I have a Quest headset, and I have no idea. But of course I don’t want anything to do wih their “metaverse”, so I would’t be able to see where most of their work went.

    What I can tell you is the parts I did use, like the system UI and app store, are complete shit and never improved one bit through the years.

    The app store is especially terrible for a company with those resources. It’s using the worst machine translation I ever saw (forget LLMs, this is a lot worse than 2010 google translate). It has terrible search and discoverability options for a store that has comparatively so little content.

    Whenever I find something interesting in it, it’s also regularly failing transactions with a major bank in my country. I’m almost listing that as a pro since it discouraged me to get stuff from a headset-locked store that will be completely abandoned very soon.