

This has more to do with the Windows frameworks costing an extra $140. I’m sure a lot of people will just buy it with Linux and then ‘obtain’ Windows on their own.


This has more to do with the Windows frameworks costing an extra $140. I’m sure a lot of people will just buy it with Linux and then ‘obtain’ Windows on their own.


Looks great, I was never a framework believer because it was so overpriced (to an extent it still is), but this sounds way better and might actually be a good deal. Aside from the specs bump, they fixed almost all of the issues with the older frameworks (CEO talks more about it in this video).
Better build quality and less flex, better screen, better speakers, and a better touchpad. The biggest issue I heard about it was that it felt a bit cheap and wobbly because of all the moving parts, but if they manage to fix that, I might actually get it some day.


According to some analysts, it’s because Call of Duty lost $300M in sales after being added to Game Pass. They raised the price to get that money back, people started unsubbing, and now they’re backtracking on putting CoD on game pass as a launch title (so they’re reducing the cost again).


The library in the post itself is pretty new, so I don’t think there are any real examples out there aside from the website advertising it.
That said, its idea of sending HTML from the backend and showing it in the frontend isn’t new - HTMX has been pretty popular the past few years and is basically the same thing. It’s great for any type of website that doesn’t update often, so anything that isn’t a webapp or does a lot of things from the client side. There’s a popular article of a company switching from React to HTMX which simplified the code heavily.


The fact that fans might port TP to the Switch before Nintendo bothers is hilarious


Microblogging has always sucked IMO. It’s always been more geared towards shouting your opinion and leaving, and it actively discourages any discussion by hiding reply threads and making it a nightmare to follow. Most people aren’t ready for this take, though…


I don’t know what weird-ass stawman you built, but it’s obviously not from anything I said
your position seems to be “we won, everybody drop your weapons and party, google is good again”
No?
and you follow by bashing linux phones in your subsequent comments…
“Bashing” Linux phones by saying they’re buggy and won’t be ready soon, which is literally true. Even PostMarketOS says the same thing on their website. I guess you’d prefer I gaslight people by saying Linux phones are awesome, let’s all switch to phones that barely work, lack any phone apps, have a terrible battery life, etc.


Deluded or in bad faith for sharing official news?


The Linux phones that exist today (including Pine Phone) are more like early dev kits. They have really weak specs, are incredibly buggy, lack all sorts of features you’d expect, and I’m not totally sure if you can even make calls through them because phone carriers require a verified device and proprietary tech to work.
There are efforts to get things in order but these will take maybe 10 years at this rate.


I’m guessing they’re going to hide it in developer tools with a bunch of warnings and no explanation on how to get there so regular users don’t turn it on by accident.


That’d be nice, but Linux on phones is still a pipe dream.


Help you how…? If you want to make a game, learn game development.


Fantastic, thanks! I might be spending more time on Lemmy after all.


That’s kind of the big issue when starting out, finding like-minded people that are willing to work with you. Your best hope is to try again to find somebody that’s at your level and wants to help with the game. If you have any local gamedev community, even if it’s just your country, I’d highly recommend looking there as opposed to random people online because (in my experience) people tend to be more serious in smaller communities, especially if you can meet up IRL.
I don’t think anybody really cares if you use AI for your free hobby projects. The problem is that AI is really bad at gamedev, so you’ll suffer a fair bit with broken code and not knowing how to tie everything together in the game engine.
I want to be a game artist and learning to code seems like it would be a distraction from that. Is it wrong to think that way?
Not at all. Not everybody wants to be a solo indie dev that’s trying to be good at everything, most people I know are either just a programmer or just an artist. Get good at what you do and try your best to find a teammate you can trust who’s also serious about it.


I played this game back when it was a Flash game like 10 years ago. Nice to see it’s finally coming out.
I played something like 15 hours when EA first released before deciding to put it away
Same here, you’re in for a treat. There’s a lot that’s been improved.


Moorwing comes back eventually, don’t worry about it for now.


Moorwing filtered a lot of players because if you don’t move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.
As for Sister Splinter, I’m not sure why they nerfed her. I guess some players got overwhelmed by the spawned enemies in phase 2.


It’s been 2 hours since the game launched and I STILL can’t check out. Not even steam sales had servers this busted!
Great to hear, thanks as always for your hard work on keeping things running well.