

When I first started out, I assumed this was more how it worked. I definitely thought that game difficulty affected resource generation. Easier settings meant more ores scattered around (and at higher levels) while harder made them super-rare, etc.
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When I first started out, I assumed this was more how it worked. I definitely thought that game difficulty affected resource generation. Easier settings meant more ores scattered around (and at higher levels) while harder made them super-rare, etc.
Go MTSU Blue Raiders!
I think it might have been more interesting if they ran it in reverse. You could build fancy stuff immediately, but you’d have to know that in the next world XYZ would disappear or stop working… All the way until near the end you have people fighting in 1.2 beta, unable to sprint, no combat update, limited weapons, etc


You realize that like 0.1% if the population even knows what that means, much less would bother to do it? We’re talking about the best selling video game of all time.
I thought free software was when you were the product and non-free software actually supported developers.
Or do you mean non-OSS?


No, I get that. Otherwise they’d have to mention the requirement of Nvidia RTX chip sets. It’s just effectively the same thing. Shaders and lighting effects that give 90% the same result as raytracing.
I was just remarking on how similar it was and that it was unusual that they didn’t say “similar to the effects that were available on RTX resource packs.”


Looks like it’s just finally just official RTX for non-Nvidia graphics cards. Especially since it’s just for Bedrock to start with. Interesting that they never referenced RTX in the presentation. I’m guessing some exclusivity period with Nvidia has expired.
Interesting.
Hit 2 stronghold libraries: more books than you’ll use in a game.
I guess I also take for granted that I build a zero tick kelp-to-bonemeal-to-cane-to-paper machine that fills a double chest with paper in about 1-2 hours tops, and it’s not running at max efficiency.
Golden carrots are easier to get with a fortune pick on a few rows of carrots and that gives you something to do with all the gold that otherwise has very little use in the game
That’s not villager efficient though. Librarians that give you enchants will take paper. Farmers waste spots in a villager hall IMO. Not that much of a difference in trade value, and sugar cane you can have a crop on every block where pumpkin requires every other block
Sugar cane auto farmer = paper = infinite emeralds This is my first week in any Minecraft world for me now


Pretty much just kerosene. So not the best, but not horrible. It just uses LOX and RP-1 (highly refined kerosene) for fuel.
Nice. Looks cozy


It’s pretty easy to strip most of it off. It’s definitely an adjustment, but I got used to it (the remaining things I couldn’t change) pretty quickly


I held on to mine for so long, but after they stopped getting updates, I bailed since the S22 wasn’t massively larger.


It’s 5.75" tall, so no. It’s as big as I want to go. I’d love something a bit smaller to be sure


You can still lock down privacy stuff to a fair degree. I’m keeping an eye on it


Galaxy S22 with Nova launcher getting rid of the Samsung UI and making it note pixel-like.


Pixel phones have been too big for me for a while. They won’t fit in my pockets comfortably and I don’t want to have to stretch to reach the top of the screen. Come out with something 5.75" tall or less and I’ll re-engage.
Yeah, saw something after I left the comment. It was Minecraft per se that was down. It was the x box authorization/login system. Even bigger!
For free.
How many other games give you as much free “DLC” at Minecraft, year after year? And the game was lower cost to begin with.
If this was any other game, every one of these updates would be $10 and/or the whole platform would have gone to an annual subscription a long time ago