Bebop bomb identity crisis is ongoing
This guy Source engines.
I’ve been out of the RSS metagame for a long while, so I don’t have any particular recommendation. I’ve just been using Inoreader on mobile as well for the past several years since it works for my purposes. There very well could be better choices out there but there’s no urgency for me to switch.
If patch notes are announced in an official blog, it’s likely that it has an RSS or Atom feed. You can subscribe to the blog from an RSS reader and it’ll appear in the feed.
And if you haven’t heard of RSS readers before, welcome to the world of being able to subscribe to almost any website you want! The news and webcomics come to you, not the other way around.
Update: an example.
I open my reader (Inoreader), select “Add feed”, and enter https://www.teamfortress.com/
. It detects the TF2 official blog and I select “Follow” to add it to my feeds. Now, when TF2 updates and patch notes are posted, I can refresh my reader to see the latest patch notes.
That’s what he’s been building up to!
Honestly, my issue with it is that it gets mired in real MMO tedium when it didn’t need to simulate that. Stuff like running between NPC traders to trade your supplies up for good equipment and other stuff like having a gigantic pile of consumables.
And of course, I finish the final boss with all the best consumables still in my inventory. The game never pressed me to use them, so I always saved them for something more important. “Oh, that was the final boss. Guess I should have been eating more sandwiches.”
The plot and worldbuilding are still really cool. Just don’t get into MMOmaxxing.
I guess you’re looking to spend time with interesting characters.
Endearing party of playable characters:
Encountering interesting NPCs:
Parasocial weirdness:
Bebop is beback
My guess is that expanding to a new country has some distribution challenges. Framework stated that was why they only shipped their laptops to a handful of countries at first.
BIG update.
I found this game during Next Fest and wishlisted it, but later removed it. It’s a concept that appeals to me, but my list is already long enough and I can’t realistically afford and play everything on it. The art style also doesn’t really land for me. I think cute + gore is a really fun contrast, but the way cute stuff looks in this game is too ugly for me. I guess I’m wishing too much for Happy Tree Friends as a game, which historically has had a poor record in games.
Hello, Deadlock fans. Come talk on [email protected]!
I played Dota about a decade ago when I got a closed beta invitation but a few years later switched to just watching it. I have more fun watching Dota than playing it, but I do still like it. I also play a lot of shooters and action RPGs, plus a big grab bag of indie games.
I know in the popular conversation, everyone compares Deadlock to Smite or Paragon, but my view is that it’s a lot more like SMNC, which also leaned hard on third-person shooter combat like Deadlock while still having the prototypical MOBA setup. From this perspective, I find it kind of funny to hear people marvel that the TPS+MOBA gameplay concept is so fresh. I’m just thinking, “where were you a decade ago to play SMNC?” The biggest thing I miss about SMNC was the “sports on TV” theme. Super underrated aesthetic in gaming. I guess occult noir is, too.
It’s funny how Dota this game really is. Players come from outside Dota and go “whoa, this is so crazy,” but all the Dota players go “yeah, Dota has long had that.” In-game community build guides, the item design philosophy, the large amounts of disables. I was watching Dota streamers try the game for the first time and they get top souls despite still having to read tooltips.
It was a real surprise to learn that a pro wrestler voices Abrams. And I was dead locked on Ellen McLain as the voice of the female patron, so I guess it’s very over for me now.
Do you have to? No. Should you? It would help Valve and you if you did.
The repo has source code and a brief writeup, including run instructions. It’s an x86 port from Atari Basic. Actually, since this video, a contributor cut it down to 483 bytes!
Goodbye, Soul Rebirth