• 25 Posts
  • 18 Comments
Joined 10 months ago
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Cake day: January 21st, 2024

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  • If patch notes are announced in an official blog, it’s likely that it has an RSS or Atom feed. You can subscribe to the blog from an RSS reader and it’ll appear in the feed.

    And if you haven’t heard of RSS readers before, welcome to the world of being able to subscribe to almost any website you want! The news and webcomics come to you, not the other way around.

    Update: an example.

    I open my reader (Inoreader), select “Add feed”, and enter https://www.teamfortress.com/. It detects the TF2 official blog and I select “Follow” to add it to my feeds. Now, when TF2 updates and patch notes are posted, I can refresh my reader to see the latest patch notes.








  • Honestly, my issue with it is that it gets mired in real MMO tedium when it didn’t need to simulate that. Stuff like running between NPC traders to trade your supplies up for good equipment and other stuff like having a gigantic pile of consumables.

    And of course, I finish the final boss with all the best consumables still in my inventory. The game never pressed me to use them, so I always saved them for something more important. “Oh, that was the final boss. Guess I should have been eating more sandwiches.”

    The plot and worldbuilding are still really cool. Just don’t get into MMOmaxxing.



  • I guess you’re looking to spend time with interesting characters.

    Endearing party of playable characters:

    • Bug Fables — A big tiny adventure of three cute insects, with Paper Mario-inspired turn-based combat
    • Cassette Beasts — Creature-collecting with heart. You bring one of several interesting companions with you.
    • Moonlight Pulse — A metroidvania set on a planet-sized creature. You play as a team of planet-creature denizens fighting off a parasite infestation.

    Encountering interesting NPCs:

    • A Short Hike — A very small but dense open world game. You encounter characters on your way to find a cell signal in a remote mountain park. With no quest tracker or minimap, you just wander and do what you want.
    • Inscryption — Card game with an immersive, spooky atmosphere. The game is hiding secrets from you, though, and you’ll meet plenty of shady characters before you can get the truth.
    • CrossCode — Action RPG set in a fictional VR MMO of the distant future. You wake up as a player character with no memories of real life, unable to log out. You quickly make friends, go do MMO stuff together and get to the bottom of why you’re stuck in-game.

    Parasocial weirdness:

    • Hypnospace Outlaw — You are a janitor on a Geocities-like service in a simulated 1999 internet. You learn about all the users through their personal websites. This game expresses a large emotional range with just website updates (or the lack of them).








  • I found this game during Next Fest and wishlisted it, but later removed it. It’s a concept that appeals to me, but my list is already long enough and I can’t realistically afford and play everything on it. The art style also doesn’t really land for me. I think cute + gore is a really fun contrast, but the way cute stuff looks in this game is too ugly for me. I guess I’m wishing too much for Happy Tree Friends as a game, which historically has had a poor record in games.



  • I played Dota about a decade ago when I got a closed beta invitation but a few years later switched to just watching it. I have more fun watching Dota than playing it, but I do still like it. I also play a lot of shooters and action RPGs, plus a big grab bag of indie games.

    I know in the popular conversation, everyone compares Deadlock to Smite or Paragon, but my view is that it’s a lot more like SMNC, which also leaned hard on third-person shooter combat like Deadlock while still having the prototypical MOBA setup. From this perspective, I find it kind of funny to hear people marvel that the TPS+MOBA gameplay concept is so fresh. I’m just thinking, “where were you a decade ago to play SMNC?” The biggest thing I miss about SMNC was the “sports on TV” theme. Super underrated aesthetic in gaming. I guess occult noir is, too.

    It’s funny how Dota this game really is. Players come from outside Dota and go “whoa, this is so crazy,” but all the Dota players go “yeah, Dota has long had that.” In-game community build guides, the item design philosophy, the large amounts of disables. I was watching Dota streamers try the game for the first time and they get top souls despite still having to read tooltips.