Pavlov VR
Pavlov VR
So they are moving away from general models and specializing them to tasks as certain kind of ai agents
It will probably make queries with those agents defined in a narrow domain and those agents will probably be much less prone to error.
I think its a good next step. Expecting general intelligence to arise out of LLMs with larger training models is obviously a highly criticized idea on Lemmy, and this move supports the apparent limitations of this approach.
If you think about it, assigning special “thinking” steps for ai models makes less sense for a general model, and much more sense for well-defined scopes.
We will probably curate these scopes very thoroughly over time and people will start trusting the accuracy of their answer through more tailored design approaches.
When we have many many effective tailored agents for specialized tasks, we may be able to chain those agents together into compound agents that can reliably carry out many tasks like we expected from AI in the first place.
I would hope that PCVR would at least be merged with the standalone population and their experience enhanced with more computing power as possible. But yeah the demanding native PCVR games might only exist with merged flatscreen populations (simulators), be a singleplayer experience, or cease to have a multiplayer population when/if standalones mature and dominate the market.
But everyday devices like glasses wont be used for games. And standalone gaming hmds will always be balancing between processing power and form factor (weight/size) because we will always want to push the performance boundary.
I would love to concede to standalone device for the user population benefit if there was a computing puck or something that wirelessly transmitted to a very lightweight hmd… i dont like wearing a computer when it could be lighter.
I like that the success of VR was acknowledged as a pretty arbitrary benchmark.
For me, it means being able to hop on games and join a robust multiplayer community that doesnt “need your support”… its just available. But im obviously talking about gaming exclusively.
I dont think theres going to be a lot of overlap between gaming and augmented reality for everyday use due to hardware limitation versus form factor. Glasses wearers wont be able to run games well, and gaming hmds wont be comfortable/fashionable enough to wear around. If this is ever possible it wont be in the foreseeable future. They seem like very different markets with different expectations of a product.
VR gaming needs to get more comfortable, faster/seamless/glitch free loading screens, and compelling/engaging content.
When VR gaming can offer better long term experiences than beat saber and gorilla tag… something that engages long term (progression) and combines the social experience then people will buy headsets for that game and standalone VR gaming will be more than an experiment.
Its frustrating that such a game is possible but hasnt been done yet.
Sorry for the lazy ask but is there a list of these games? Ive been playing the same couple vr games for years because ive been really unimpressed with new stuff.
Wheres the social focus on games? Im just seeing lots of campaign stuff. Maybe because indie studios are the ones taking the risks and they cant easily do multiplayer?
When is someone going to make a multiplayer game that plays well in vr and flatscreen to lock in a user population instead of it collapsing on itself after opening week?
I think you hurt peoples feelings lmao.
The truth just isnt very catchy. Thanks for trying though. Im still on lemmy for people like you.
I think you are supposed to just do the homework
A valid question, but no… It might slightly depend on your definition of dead. And are we talking about standalone populations proving the “aliveness”? Or VR more generally?
VR sim racing alone is here to stay and proves PCVR. Its a better experience than flatscreen for some/many users. How can it die? It doesnt rely on VR population and wont collapse if VR use starts trending downwards.
VR chat is a culture that doesnt seem to be going away. Whether its healthy or not, escapism is a legitimate use case that cant be matched by flatscreen.
VR-only games on PC are in decline but even then you will find people that are very regular users that keep coming back for experiences you dont get with flatscreen. The tech is mature enough to deliver a compelling experience and thats all it really takes.
PCVR could largely be absorbed into the standalone populations if no support is there for them. But standlone and pcvr dying is not going to happen even as we wait tirelessly for mature hmd resolution, comfort, and accessibility of the experience.
So an infant technology is showing a glimmer of maturation?
Valve obviously.
Simulators and games with mods can push the cpu. But yeah. Mostly gpu limited.
Take my job!!!
Thanks!
Im seeing a lot of reasons why you, or i, would not want such a service to exist.
What a person should or should not be doing is their business. Companies who can target vulnerable people would ideally be regulated.
Id much rather first go after payday advance companies with exorbant fees, or casinos, or high interest loans that individuals cant be expected to repay.
If someone came to a service provider and wanted it, and provided media to train on, and agreed to whatever costs are involved, isnt that enitrely their business?
How the fuck could this be illegal?
Warning: the following opinion has not been approved by Lemmy.
Meta has done a lot for VR and the tech is just getting started.
Oh okay. I was like… passthrough is a major part of the product lol.
Is facial passthrough like face identification or just passthrough?
I dont need my OS to be a challenge or a flex.