Day 21: Keypad Conundrum

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FAQ

  • Gobbel2000@programming.dev
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    6 days ago

    Rust

    For me this was the hardest puzzle so far this year. First I did a bunch of things that turned out not to work properly. For example I tried to solve it with a greedy algorithm that always moved horizontally first then vertically, but that ignores the gaps that need to be avoided (what a sneaky requirement) and also somehow doesn’t guarantee the shortest sequence.

    After reaching part 2 it became clear that a recursive function (with memoization) is needed again, and of course in the end it turned out a lot simpler than what I had cooked up before (you don’t want to see that). Now even part 2 takes just 1.6ms.

    Solution
    use euclid::{default::*, point2, vec2};
    use rustc_hash::FxHashMap;
    use std::iter;
    
    type Move = Option<Vector2D<i32>>;
    
    const KEYPAD_GAP: Point2D<i32> = point2(0, 3);
    const DPAD_GAP: Point2D<i32> = point2(0, 0);
    
    fn keypad_pos(n: u8) -> Point2D<i32> {
        match n {
            b'7' => point2(0, 0),
            b'8' => point2(1, 0),
            b'9' => point2(2, 0),
            b'4' => point2(0, 1),
            b'5' => point2(1, 1),
            b'6' => point2(2, 1),
            b'1' => point2(0, 2),
            b'2' => point2(1, 2),
            b'3' => point2(2, 2),
            b'0' => point2(1, 3),
            b'A' => point2(2, 3),
            other => panic!("Invalid keypad symbol {other}"),
        }
    }
    
    // `None` is used for A
    fn dpad_pos(d: Move) -> Point2D<i32> {
        match d {
            Some(Vector2D { x: 0, y: -1, .. }) => point2(1, 0),
            None => point2(2, 0),
            Some(Vector2D { x: -1, y: 0, .. }) => point2(0, 1),
            Some(Vector2D { x: 0, y: 1, .. }) => point2(1, 1),
            Some(Vector2D { x: 1, y: 0, .. }) => point2(2, 1),
            other => panic!("Invalid dpad symbol {other:?}"),
        }
    }
    
    fn moves_for_diff(diff: Vector2D<i32>, pos: Point2D<i32>, gap: Point2D<i32>) -> Vec<Vec<Move>> {
        let horizontal = iter::repeat_n(
            Some(vec2(diff.x.signum(), 0)),
            diff.x.unsigned_abs() as usize,
        );
        let vertical = iter::repeat_n(
            Some(vec2(0, diff.y.signum())),
            diff.y.unsigned_abs() as usize,
        );
        if pos + vec2(diff.x, 0) == gap {
            // Must not move horizontal first, or we hit the gap
            vec![vertical.chain(horizontal).chain(iter::once(None)).collect()]
        } else if pos + vec2(0, diff.y) == gap {
            vec![horizontal.chain(vertical).chain(iter::once(None)).collect()]
        } else {
            // Try both horizontal first and vertical first
            vec![
                horizontal
                    .clone()
                    .chain(vertical.clone())
                    .chain(iter::once(None))
                    .collect(),
                vertical.chain(horizontal).chain(iter::once(None)).collect(),
            ]
        }
    }
    
    fn dpad_sequence_len(
        start: Move,
        end: Move,
        rounds: u32,
        cache: &mut FxHashMap<(Move, Move, u32), u64>,
    ) -> u64 {
        if rounds == 0 {
            return 1;
        }
        if let Some(len) = cache.get(&(start, end, rounds)) {
            return *len;
        }
        let start_pos = dpad_pos(start);
        let end_pos = dpad_pos(end);
        let diff = end_pos - start_pos;
        let possible_paths = moves_for_diff(diff, start_pos, DPAD_GAP);
        let shortest_sequence = possible_paths
            .iter()
            .map(|moves| {
                moves
                    .iter()
                    .fold((0, None), |(cost, prev), &m| {
                        (cost + dpad_sequence_len(prev, m, rounds - 1, cache), m)
                    })
                    .0
            })
            .min()
            .unwrap();
        cache.insert((start, end, rounds), shortest_sequence);
        shortest_sequence
    }
    
    fn keypad_sequence_len(start: u8, end: u8, rounds: u32) -> u64 {
        let start_pos = keypad_pos(start);
        let end_pos = keypad_pos(end);
        let diff = end_pos - start_pos;
        let possible_paths = moves_for_diff(diff, start_pos, KEYPAD_GAP);
        let mut cache = FxHashMap::default();
        possible_paths
            .iter()
            .map(|moves| {
                moves
                    .iter()
                    .fold((0, None), |(cost, prev), &m| {
                        (cost + dpad_sequence_len(prev, m, rounds, &mut cache), m)
                    })
                    .0
            })
            .min()
            .unwrap()
    }
    
    fn solve(input: &str, rounds: u32) -> u64 {
        let mut sum: u64 = 0;
        for l in input.lines() {
            let mut prev = b'A';
            let mut len = 0;
            for b in l.bytes() {
                len += keypad_sequence_len(prev, b, rounds);
                prev = b;
            }
            let code_n: u64 = l.strip_suffix('A').unwrap().parse().unwrap();
            sum += code_n * len;
        }
        sum
    }
    
    fn part1(input: String) {
        println!("{}", solve(&input, 2));
    }
    
    fn part2(input: String) {
        println!("{}", solve(&input, 25));
    }
    
    util::aoc_main!();
    

    Also on github

    • CameronDev@programming.devOPM
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      edit-2
      5 days ago

      For a challenge that was conceptually very similar to Day 19, this one completely broke me all over again. I think it was just near impossible to mentally visualize. I only got it with lots of reading your code, so thanks!

      I like your short cut of converting the keys from a grid to a set of coordinates, which really simplifies how you get the path.