Changelog
[ General ]
- Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
- Spirit bonus based on souls spent in the tree is increased by 25%
- Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
- Spirit gained from leveling reduced from 1.25 to 1.1
- Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
- 300 Souls Boon now gives an AP instead of an Ability Unlock
- 600 Souls Boon now gives an Ability Unlock instead of a AP
- Small neutral camp bounty increased by 15%
- Zip Line after taking Base Guardians in a lane increased from +120% to +140%
- Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
- Rejuv bonus duration changed from 4 minutes to 3/4/5
- Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
- Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
- Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
- Mid Boss HP increased by 15%
- Mid Boss warning sound now plays at 70% HP rather than 60%
- Rejuv drop duration reduced from 8s to 7s
- Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
- Mid Boss Spirit Resistance from items reduced from 50% to 20%
- Walker Spirit resistance reduced from 30% to 25%
- Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
- Guardian total bounty reduced from 1650 to 1000
- Walker total bounty reduced from 4500 to 3500
- Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
- End hero kill value increased from 2000 to 2200
- Bullet Lifesteal vs creeps increased from 50% to 60%
- Spirit Lifesteal vs creeps increased from 33% to 40%
- Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
- Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
- Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
- Fixed various camera issues with Calico’s Ava Form and Viscous’s Goo Ball
- Fixed an issue where Souls were shared with anyone that punched a Sinner’s Sacrifice, regardless of the duration or team
- Fixed a bug where players could exit the map if they tried to teleport into specific corners
[ Weapon Items ]
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Restorative Shot: Heal from heroes increased from 40 to 50
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Restorative Shot: Heal from NPCs/Orbs increased from 15 to 20
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Split Shot: Duration increased from 4.5s to 5s
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Split Shot: Cooldown reduced from 16s to 14s
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Weakening Headshot: No longer has a 3s cooldown
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Swift Striker: Fire Rate reduced from 20% to 18%
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Toxic Bullets: Buildup is now 15% harder
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Blood Tribute: Health Drain reduced from 50 to 40
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Blood Tribute: No longer grants +125 Bonus Health
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Blood Tribute: Now grants +8% Spirit Resist
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Express Shot cooldown reduced from 4s to 3s
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Express Shot: Weapon Damage increased from 150% to 165%
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Express Shot: Fixed Kinetic Carbine using the primary values rather than secondary values on the item
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Cultists Sacrifice: Cooldown reduced from 260s to 250s
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Ricochet: Fire Rate reduced from 25% to 20%
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Ricochet: No longer bounces off objectives
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Shadow Weave: Ambush Fire Rate increased from +30% to +35%
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Spellslinger: Now only activates while in combat
[ Vitality Items ]
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Melee Lifesteal: Now has double cooldown when triggered via light melee
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Rebuttal: Bonus Health increased from +50 to +75
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Weapon Shielding: Move Speed bonus increased from 1 to 1.5
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Weapon Shielding: Cooldown reduced from 40s to 35s
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Spirit Shielding: Move Speed bonus increased from 1 to 1.5
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Spirit Shielding: Cooldown reduced from 40s to 35s
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Guardian Ward: Buff duration increased from 5s to 6s
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Reactive Barrier: Spirit Resist increased from +5% to +6%
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Lifestrike: Now has double cooldown when triggered via light melee.
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Fortitude: Regen reduced from 3% to 2%
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Fortitude: No longer grants +22% Weapon Damage
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Veilwalker: Heal now scales with boons (+3)
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Counterspell: Cooldown reduced from 25s to 20s
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Counterspell: Now also grants +100 Health and +8 Spirit Power
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Counterspell: Successful parry now provides +150 Heal
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Trophy Collector: Souls per minute increased from 20 to 23
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Inhibitor: Now uses the buildup proc mechanic
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Inhibitor: Debuff duration increased from 3s to 4s
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Siphon Bullets: Now grants Bullet Resistance instead of Spirit Resistance
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Cheat Death: Now grants Bullet Resistance instead of Spirit Resistance
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Cheat Death: Cooldown reduced from 120s to 100s
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Divine Barrier: Buff duration increased from 5s to 6s
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Witchmail: Cooldown reduction per hit increased from 3s to 4s
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Unstoppable: Fixed Silencer’s passive interaction during this state
[ Spirit Items ]
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Rusted Barrel: Health increased from +50 to +60
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Rusted Barrel: Now provides +0.5 Sprint
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Rusted Barrel: Cooldown reduced from 30s to 25s
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Disarming Hex: Cooldown reduced from 30s to 25s
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Spirit Strike: Now has double cooldown when triggered via light melee.
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Slowing Hex: Now provides +0.5 Sprint
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Slowing Hex: Debuff effects stays on for longer so it’s easier to see
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Spirit Sap: Spirit Power reduction increased from -12 to -15
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Spirit Snatch: Now has double cooldown when triggered via light melee.
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Knockdown: Now provides +6% Ability Range
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Knockdown: Cooldown reduced from 40s to 35s
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Rapid Recharge: Spirit Power for charged abilities increased from +16 to +20
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Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)
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Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction
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Superior Cooldown: Ability Cooldown Reduction increased from 24% to 25%
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Boundless Spirit: Percentage spirit bonus increased from 13% to 15%
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Vortex Web: Now provides +1 Sprint
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Vortex Web: Capture Radius increased from 11m to 12m
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Ethereal Shift: Cooldown reduced from 22s to 20s
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Ethereal Shift: Move Speed while channeling increased from 3.5 to 4
[ Heroes ]
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Abrams: Shoulder Charge T3 increased from -18s to -22s
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Abrams: Infernal Resilience T3 increased from +6% to +7%
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Infernus: Bullet damage growth per boon reduced from 0.16 to 0.12
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Infernus: Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)
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Infernus: Afterburn spirit scaling increased from 0.56 to 0.66
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Infernus: Flame Dash T2 DPS reduced by 10%
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Infernus: Flame Dash spirit power scaling increased from 0.7 to 0.8
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Ivy: Bullet growth reduced from 0.16 to 0.15
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Ivy: No longer ignores shooting speed penalty
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Ivy: Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally
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Kelvin: Frozen Shelter now freezes Urn (like it does other objectives)
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Lady Geist: Base bullet damage reduced from 23 to 21
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Lady Geist: Essence Bomb arming time increased from 0.5s to 0.65s
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Lady Geist: Malice health cost increased from 6% to 7%
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Lady Geist: Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”
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Lady Geist: Malice T3 changed from “+6 Blood Shards” to “+7% Damage Amp”
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Lady Geist: Soul Exchange cast range reduced from 6m to 5.5m
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Lash: Flog cast range reduced from 25m to 20m
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Lash: Ground Strike damage height reduced from 3.3m to 3m
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McGinnis: Medicinal Specter now comes out faster and has a better visual que
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McGinnis: Heavy Barrage DPS increased by 6%
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McGinnis: Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding
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McGinnis: Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down
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McGinnis: Health per boon increased from 52 to 56
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Mirage: Djinn’s Mark now has a range limit on application (45m)
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Mirage: Fixed Cases where Mirage’s Tornado would get Stuck and/or Go through Walls
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Paradox: Gun recoil adjustments to make it smoother
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Pocket: Fixed Cloak sliding up walls very quickly
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Pocket: Fixed Cloak sometimes getting stuck on the lip of a corner
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Pocket: Fixed Cloak issue where you would teleport far shoter than expected
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Seven: Storm Cloud DPS reduced by 10%
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Sinclair: Base bullet damage reduced from 20 to 17
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Sinclair: Bullet velocity reduced from 340 to 300
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Sinclair: Rabbit Hex cast range reduced from 30m to 24m
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Sinclair: Rabbit Hex detonation delay increased from 0.7 to 0.9
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Sinclair: Rabbit Hex move speed increased from 22% to 36%
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Sinclair: Can no longer teleport back to assistant while silenced or cursed
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Warden: Base bullet damage reduced from 17.6 to 17
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Wraith: Card Trick T3 slow increased from 25% to 30%
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Wraith: Card Trick spirit scaling increased from 1.1 to 1.2
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Wraith: Project Mind fixed going no where if the player is on uneven ground
Long awaited balance patch.
Fire-rate-builds nerfed across the board.
Paradox carbine express shot combo nerfed.