Changelog

[ General ]

  • Bullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
  • Spirit bonus based on souls spent in the tree is increased by 25%
  • Ability base damage and AP bonus damage reduced by ~8% (spirit power growth unaffected)
  • Spirit gained from leveling reduced from 1.25 to 1.1
  • Ultimate cooldowns increased by 10% (affects base and upgrades, so the total CD with AP is 10% longer)
  • 300 Souls Boon now gives an AP instead of an Ability Unlock
  • 600 Souls Boon now gives an Ability Unlock instead of a AP
  • Small neutral camp bounty increased by 15%
  • Zip Line after taking Base Guardians in a lane increased from +120% to +140%
  • Zip Line after taking Base Guardians in a lane ramp up time reduced from 4s to 3s
  • Rejuv bonus duration changed from 4 minutes to 3/4/5
  • Rejuv trooper health bonus reduced from 200/230/260% to 170/200/230%
  • Mid Boss total bounty increased from 500 + 50/min to 2000 + 50/min (evenly split among the team that kills the boss, unrelated to rejuv secure)
  • Mid Boss shield regeneration changed from 100 + 8/min to 50 + 7/min
  • Mid Boss HP increased by 15%
  • Mid Boss warning sound now plays at 70% HP rather than 60%
  • Rejuv drop duration reduced from 8s to 7s
  • Mid Boss Spirit Resistance from abilities reduced from 30% to 20%
  • Mid Boss Spirit Resistance from items reduced from 50% to 20%
  • Walker Spirit resistance reduced from 30% to 25%
  • Guardian base resistance increased from 40% to 60% (decays 10 minutes still, same values as creeps)
  • Guardian total bounty reduced from 1650 to 1000
  • Walker total bounty reduced from 4500 to 3500
  • Base hero kill value reduced from 300 to 250 (still ramps to end value over 40 minutes, so primarily affects the very early phase)
  • End hero kill value increased from 2000 to 2200
  • Bullet Lifesteal vs creeps increased from 50% to 60%
  • Spirit Lifesteal vs creeps increased from 33% to 40%
  • Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
  • Fixed a bug causing soul orb shots towards the end of the contested window to not register as hits on the server
  • Fixed some AoE abilities not hitting midboss (Kelvin Frost Grenade, Lady Geist Blood Bomb, Holliday Barrel)
  • Fixed various camera issues with Calico’s Ava Form and Viscous’s Goo Ball
  • Fixed an issue where Souls were shared with anyone that punched a Sinner’s Sacrifice, regardless of the duration or team
  • Fixed a bug where players could exit the map if they tried to teleport into specific corners

[ Weapon Items ]

  • Restorative Shot: Heal from heroes increased from 40 to 50

  • Restorative Shot: Heal from NPCs/Orbs increased from 15 to 20

  • Split Shot: Duration increased from 4.5s to 5s

  • Split Shot: Cooldown reduced from 16s to 14s

  • Weakening Headshot: No longer has a 3s cooldown

  • Swift Striker: Fire Rate reduced from 20% to 18%

  • Toxic Bullets: Buildup is now 15% harder

  • Blood Tribute: Health Drain reduced from 50 to 40

  • Blood Tribute: No longer grants +125 Bonus Health

  • Blood Tribute: Now grants +8% Spirit Resist

  • Express Shot cooldown reduced from 4s to 3s

  • Express Shot: Weapon Damage increased from 150% to 165%

  • Express Shot: Fixed Kinetic Carbine using the primary values rather than secondary values on the item

  • Cultists Sacrifice: Cooldown reduced from 260s to 250s

  • Ricochet: Fire Rate reduced from 25% to 20%

  • Ricochet: No longer bounces off objectives

  • Shadow Weave: Ambush Fire Rate increased from +30% to +35%

  • Spellslinger: Now only activates while in combat

[ Vitality Items ]

  • Melee Lifesteal: Now has double cooldown when triggered via light melee

  • Rebuttal: Bonus Health increased from +50 to +75

  • Weapon Shielding: Move Speed bonus increased from 1 to 1.5

  • Weapon Shielding: Cooldown reduced from 40s to 35s

  • Spirit Shielding: Move Speed bonus increased from 1 to 1.5

  • Spirit Shielding: Cooldown reduced from 40s to 35s

  • Guardian Ward: Buff duration increased from 5s to 6s

  • Reactive Barrier: Spirit Resist increased from +5% to +6%

  • Lifestrike: Now has double cooldown when triggered via light melee.

  • Fortitude: Regen reduced from 3% to 2%

  • Fortitude: No longer grants +22% Weapon Damage

  • Veilwalker: Heal now scales with boons (+3)

  • Counterspell: Cooldown reduced from 25s to 20s

  • Counterspell: Now also grants +100 Health and +8 Spirit Power

  • Counterspell: Successful parry now provides +150 Heal

  • Trophy Collector: Souls per minute increased from 20 to 23

  • Inhibitor: Now uses the buildup proc mechanic

  • Inhibitor: Debuff duration increased from 3s to 4s

  • Siphon Bullets: Now grants Bullet Resistance instead of Spirit Resistance

  • Cheat Death: Now grants Bullet Resistance instead of Spirit Resistance

  • Cheat Death: Cooldown reduced from 120s to 100s

  • Divine Barrier: Buff duration increased from 5s to 6s

  • Witchmail: Cooldown reduction per hit increased from 3s to 4s

  • Unstoppable: Fixed Silencer’s passive interaction during this state

[ Spirit Items ]

  • Rusted Barrel: Health increased from +50 to +60

  • Rusted Barrel: Now provides +0.5 Sprint

  • Rusted Barrel: Cooldown reduced from 30s to 25s

  • Disarming Hex: Cooldown reduced from 30s to 25s

  • Spirit Strike: Now has double cooldown when triggered via light melee.

  • Slowing Hex: Now provides +0.5 Sprint

  • Slowing Hex: Debuff effects stays on for longer so it’s easier to see

  • Spirit Sap: Spirit Power reduction increased from -12 to -15

  • Spirit Snatch: Now has double cooldown when triggered via light melee.

  • Knockdown: Now provides +6% Ability Range

  • Knockdown: Cooldown reduced from 40s to 35s

  • Rapid Recharge: Spirit Power for charged abilities increased from +16 to +20

  • Cooldown Reduction stat is now renamed to Ability Cooldown Reduction and no longer affects items (all existing CDR is now Ability Cooldown Reduction)

  • Added a new T4 Spirit Item, Transcendent Cooldown. Builds from Superior Cooldown. Provides +30% Ability Cooldown Reduction and +30% Item Cooldown Reduction

  • Superior Cooldown: Ability Cooldown Reduction increased from 24% to 25%

  • Boundless Spirit: Percentage spirit bonus increased from 13% to 15%

  • Vortex Web: Now provides +1 Sprint

  • Vortex Web: Capture Radius increased from 11m to 12m

  • Ethereal Shift: Cooldown reduced from 22s to 20s

  • Ethereal Shift: Move Speed while channeling increased from 3.5 to 4

[ Heroes ]

  • Abrams: Shoulder Charge T3 increased from -18s to -22s

  • Abrams: Infernal Resilience T3 increased from +6% to +7%

  • Infernus: Bullet damage growth per boon reduced from 0.16 to 0.12

  • Infernus: Afterburn DPS reduced by 13% (still affected by the global base reductions as well, so the total amount is larger than this. This applies to all other patch note lines that reduces damage as well)

  • Infernus: Afterburn spirit scaling increased from 0.56 to 0.66

  • Infernus: Flame Dash T2 DPS reduced by 10%

  • Infernus: Flame Dash spirit power scaling increased from 0.7 to 0.8

  • Ivy: Bullet growth reduced from 0.16 to 0.15

  • Ivy: No longer ignores shooting speed penalty

  • Ivy: Watcher’s Covenant now grants the shooting speed benefit to you and your tethered ally

  • Kelvin: Frozen Shelter now freezes Urn (like it does other objectives)

  • Lady Geist: Base bullet damage reduced from 23 to 21

  • Lady Geist: Essence Bomb arming time increased from 0.5s to 0.65s

  • Lady Geist: Malice health cost increased from 6% to 7%

  • Lady Geist: Malice T2 changed from "+30 Damage and 7% Damage Amp” to “+30 Damage and +4 Blood Shards”

  • Lady Geist: Malice T3 changed from “+6 Blood Shards” to “+7% Damage Amp”

  • Lady Geist: Soul Exchange cast range reduced from 6m to 5.5m

  • Lash: Flog cast range reduced from 25m to 20m

  • Lash: Ground Strike damage height reduced from 3.3m to 3m

  • McGinnis: Medicinal Specter now comes out faster and has a better visual que

  • McGinnis: Heavy Barrage DPS increased by 6%

  • McGinnis: Fixed Mini Turrets missing targets that are on the ground from Stun or Sliding

  • McGinnis: Fixed Mini Turrets not targeting Phase 1 of the Patron after shields are down

  • McGinnis: Health per boon increased from 52 to 56

  • Mirage: Djinn’s Mark now has a range limit on application (45m)

  • Mirage: Fixed Cases where Mirage’s Tornado would get Stuck and/or Go through Walls

  • Paradox: Gun recoil adjustments to make it smoother

  • Pocket: Fixed Cloak sliding up walls very quickly

  • Pocket: Fixed Cloak sometimes getting stuck on the lip of a corner

  • Pocket: Fixed Cloak issue where you would teleport far shoter than expected

  • Seven: Storm Cloud DPS reduced by 10%

  • Sinclair: Base bullet damage reduced from 20 to 17

  • Sinclair: Bullet velocity reduced from 340 to 300

  • Sinclair: Rabbit Hex cast range reduced from 30m to 24m

  • Sinclair: Rabbit Hex detonation delay increased from 0.7 to 0.9

  • Sinclair: Rabbit Hex move speed increased from 22% to 36%

  • Sinclair: Can no longer teleport back to assistant while silenced or cursed

  • Warden: Base bullet damage reduced from 17.6 to 17

  • Wraith: Card Trick T3 slow increased from 25% to 30%

  • Wraith: Card Trick spirit scaling increased from 1.1 to 1.2

  • Wraith: Project Mind fixed going no where if the player is on uneven ground

  • MentalEdge@sopuli.xyzOP
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    14 days ago

    Long awaited balance patch.

    Fire-rate-builds nerfed across the board.

    Paradox carbine express shot combo nerfed.