• beastlykings@sh.itjust.works
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    9 hours ago

    Hey neat! I did the same thing a few months ago! Not sure how to link things on here.

    Did you also swap the charger for USB C?

    Edit: This is the streaming post. And this is the USB C mod.

    • smeg@feddit.uk
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      18 hours ago

      The WiiU crawled so the Switch could walk so the Deck could run

    • hunterirving@lemmy.worldOP
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      18 hours ago

      Looking back, it almost feels like a Switch prototype. It’s a goofy little thing, but I love it. That said, I also love the Nintendo Virtual Boy, so my judgement might be questionable.

      • FartMaster69@lemmy.dbzer0.com
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        17 hours ago

        Yeah, it did so many things wrong and had so many little annoyances regarding the gamepad.

        Still, great games and a wonderful charm to it.

      • ouRKaoS@lemmy.today
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        16 hours ago

        The virtual boy was ahead of its time, too. Teleroboxer is still my favorite game that no one played.

        • hunterirving@lemmy.worldOP
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          16 hours ago

          It’s one of my favorites, too! Almost like a Punch Out!! spinoff. VB Wario Land is worthy of the praise it receives, but I also really like the Virtual Boy’s StarFox-like, Red Alarm.

          • ouRKaoS@lemmy.today
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            15 hours ago

            Red Alarm is definitely my Number 2 on VB, Followed by Wario. I need to search my basement and see if I still have them…

            Teleroboxer reminds me of a cross between Punch Out & Metal Combat for the Super Scope, another underrated gem.

            At least that one got a sequel!

            • hunterirving@lemmy.worldOP
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              12 hours ago

              Super deep cut (this might be my most obscure bit of Nintendo trivia as I couldn’t find any images of it online), but have you ever seen the hidden wireframe models in Red Alarm? If you shoot very specific places in game, you can reveal low-poly 3D models of a Virtual Boy, Game Boy, and even a girl in a bikini… for some reason. I wonder if Nintendo’s top brass were aware of that one when it shipped :-)

              • ouRKaoS@lemmy.today
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                11 hours ago

                Ha!

                I was about to mention those in my last comment! I remember it was like weird bits of terrain you had to shoot so many times in certain levels to get the Easter egg. Pretty sure I saw the locations in Nintendo Power…

                A low poly wireframe bikini girl had to be hidden back in the day, and now there’s porn games on the Switch Store!

    • rmuk@feddit.uk
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      17 hours ago

      I agree. I think the problem with it is that it was just too complicated. With most Nintendo system what you see is what you get - with the Wii, those people having a good time swinging around their little Toblerones really are playing a game; the Switch really is a home console grade portable handheld thing; the WiiU manages to look like both those things without being either.

        • afaix@lemmy.world
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          10 hours ago

          It doesn’t need wifi though, PlayStation portal does. But yeah, the second screen was a questionable idea - too hard to implement in an interesting way, makes all local multiplayer games asymmetrical, makes porting difficult… Even Nintendo gave up

          • FartMaster69@lemmy.dbzer0.com
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            6 hours ago

            I mean connecting the console itself to WiFi, you are required to use the gamepad for most settings.

            There’s no controller/wiimote fallback option.

  • rabber@lemmy.ca
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    18 hours ago

    Wii U is one of the best consoles of all time and hardly anyone knows it

  • FRYD@sh.itjust.works
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    18 hours ago

    What’s the latency like on that? I have a dusty wiiU and this seems like a fun little project

    • hunterirving@lemmy.worldOP
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      18 hours ago

      Slightly perceptible, but totally playable. Considering all the hops it has to make, it’s surprisingly good. I have both my WiiU and my desktop hooked up to ethernet, which helps. Games like Portal 2 work well because they don’t usually require split second inputs, but anything requiring precision (like a rhythm game) would probably be a struggle.

        • Akip@discuss.tchncs.de
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          18 hours ago

          the wii-u console, required to run the gamepad is loud, and the display is 854 x 480 pixels

          • rmuk@feddit.uk
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            17 hours ago

            480 would be NTSC. PAL was higher resolution. But, yeah, the latency was basically imperceptible but the fan noise was real.

            • Akip@discuss.tchncs.de
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              18 hours ago

              Last time, when I used it, to take my save games over to cemu I was really appreciative how quiet my gaming pc was in comparison haha. I miss fire hopping in Mario kart :(

  • Fubarberry@sopuli.xyzM
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    14 hours ago

    Pretty cool, I didn’t know about the moonlight fork.

    Probably going to see a lot of memes about Wii u running the newest most demanding games.