Xbox controversially raised the base price of its mainline games to $80 in an announcement a few weeks ago. Now, it seems to be backtracking. Good, I say.
Consoles are a walled garden - the only reason they can do what they do is because of the lack of options for the customer to use their hardware.
PCs are the only gaming platform (apart from perhaps smartphones) that have an open framework untouchable by publishers or game platforms. You don’t have to publish with Sony and Microsoft, and the majority don’t.
Unless your console has homebrew, you will always be screwed by the platform holder.
open framework untouchable by publishers or game platforms
Splitting hairs here, but Steam is a pseudo monopoly at this point. Sure, one can not publish a game there, but that’s hard. And on multi-store releases, I don’t think publishers are allowed to undercut it on other platforms.
Which is fine since (even though 30% is not cheap) Steam is behaving and working well…
And then the next storefront or launcher will come along. Or GOG/Epic start making moves that appeal to a wider demographic. Or indies publish on their own sites (Vintage Story). Or someone releases a simplistic cracking tool for Steam’s DRM.
There’s a lot more options than you think for those who aren’t happy with the status quo. Going back full circle, on consoles, you are SOL in that situation. PC never had that issue.
Sorry, I’m not following the A-to-B on your comment in relation to this topic. Sony isn’t charging $80 for games, and even $70 games regardless of consoles aren’t doing so hot. Microsoft hasn’t done console exclusives for a decade.
I’m referring to that consoles can set the price period. You don’t have another marketplace (except for the used physical market, if you console supports it) to acquire first or third party games. Therefore, those who own the market can set the price as high as they’d like.
I remember when console prices were standardized at 60 USD during the 7th generation. On steam I’ve never paid more than 40, with the majority of my library costing under 20.
But this game is on Steam, and $80 is a price point companies are flirting with regardless of their ownership of the storefront, like Grand Theft Auto, for instance.
I bought the outer worlds for $10 on a steam summer sale. The original list price and the price a customer pays tends to be much lower on PC (many wishlist and wait), and piracy is an option.
Consoles are a walled garden - the only reason they can do what they do is because of the lack of options for the customer to use their hardware.
PCs are the only gaming platform (apart from perhaps smartphones) that have an open framework untouchable by publishers or game platforms. You don’t have to publish with Sony and Microsoft, and the majority don’t.
Unless your console has homebrew, you will always be screwed by the platform holder.
Splitting hairs here, but Steam is a pseudo monopoly at this point. Sure, one can not publish a game there, but that’s hard. And on multi-store releases, I don’t think publishers are allowed to undercut it on other platforms.
Which is fine since (even though 30% is not cheap) Steam is behaving and working well…
For now.
and steam is going to keep behaving well because they are very aware that they are replaceable if they dont, cant replace sony on my ps5 tho
Are they?
They crushed other storefronts pretty good. They have a loyal following.
Maybe they won’t go full GFWL, but I fear they could enshittify substantially with the critical mass they have now.
And then the next storefront or launcher will come along. Or GOG/Epic start making moves that appeal to a wider demographic. Or indies publish on their own sites (Vintage Story). Or someone releases a simplistic cracking tool for Steam’s DRM.
There’s a lot more options than you think for those who aren’t happy with the status quo. Going back full circle, on consoles, you are SOL in that situation. PC never had that issue.
Sorry, I’m not following the A-to-B on your comment in relation to this topic. Sony isn’t charging $80 for games, and even $70 games regardless of consoles aren’t doing so hot. Microsoft hasn’t done console exclusives for a decade.
I’m referring to that consoles can set the price period. You don’t have another marketplace (except for the used physical market, if you console supports it) to acquire first or third party games. Therefore, those who own the market can set the price as high as they’d like.
I remember when console prices were standardized at 60 USD during the 7th generation. On steam I’ve never paid more than 40, with the majority of my library costing under 20.
But this game is on Steam, and $80 is a price point companies are flirting with regardless of their ownership of the storefront, like Grand Theft Auto, for instance.
I bought the outer worlds for $10 on a steam summer sale. The original list price and the price a customer pays tends to be much lower on PC (many wishlist and wait), and piracy is an option.