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CodyIT@programming.dev to Game Development@programming.devEnglish · 5 days ago

Game++. Part 1.2: C++, game engines, and architectures

pvs-studio.com

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Game++. Part 1.2: C++, game engines, and architectures

pvs-studio.com

CodyIT@programming.dev to Game Development@programming.devEnglish · 5 days ago
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This book offers insights into C++, including algorithms and practices in game development, explores strengths and weaknesses of the language, its established workflows, and hands-on solutions. C...
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  • AMillionMonkeys@lemmy.world
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    4 days ago

    Hot take: nobody should start a project in C++ in 2026.

    • SavvyWolf@pawb.social
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      4 days ago

      Any particular reason why?

      • AMillionMonkeys@lemmy.world
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        4 days ago

        It’s a miserable language and the memory management is a giant footgun. Use C# or Rust or something.

        • bufalo1973@piefed.social
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          3 days ago

          With containers and shared_ptr/unique_ptr?

    • ulterno@programming.dev
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      4 days ago

      The libraries you use might still be C/C++.

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