Bevy Game Engine Visually Explained
A visual tour of how Bevy helps you compose complex, emergent games from small independent systems and a data-driven architecture.
My apologies, is there supposed to be a link in this post? I can’t find it, could you share it in a comment? Thanks!
Sorry, I thought I had added it. Here you go.
Thanks!
I love the ECS design of Bevy and the API is really good compared to others I have used.
But I’ve grown very weary of working with Rust in general. I’ve done some Bevy game jams and the compile times are just terrible, my laptop is in constant boiling mode, and the rigidity of Rust makes prototyping painful and refactorings long. And most major game industry investment in Rust tooling seems to have slowed down considerably.
Bevy is truly the most promising game engine out there right now. I just love its design so much. I’ve made a couple of simple games in it in the past, but my biggest gripe is the lacking gui options and no editor for scene and asset editing. Both are being worked on last i heard but it’ll probably take a few years still before they’re released if I had to guess.


