- 2 Posts
- 197 Comments
zikzak025@lemmy.worldto
Games@lemmy.world•The newest Star Wars game, Galactic Racer, is published by a small, lesser-known indie companyEnglish
3·3 days agoAnd the engine work is a lot of extra development time added on, because it can’t be done concurrently with much of the later game design work.
zikzak025@lemmy.worldto
Games@lemmy.world•Star Citizen answers select player questions about flight, damage, and bugged missionsEnglish
4·5 days agoOf course they will! For as long as people keep paying them for it.
Well, “recently” being a year and some change ago.
They fixed a lot of bugs with 1.2, but I don’t believe vertical splitter behavior was among them. My assumption is that it would break existing vertical splitters if they tried.
I’m there as well. I’ve restarted twice, though neither was with any intent to actually go all the way to the end. I finished project assembly in 1.0, and then when 1.1 and 1.2 rolled around, I mainly just wanted to see what I could do with the new things that were added, optimize a bit more from lessons learned, try out the randomizer, etc.
This DLC seems like a great opportunity to take another solid stab at the game for the long haul. Learning the ins and outs of the new environment, buildings, resources, and so on.
I only know of one that is still occurring, which is the overall behavior of vertical splitters/mergers.
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Can’t snap a lift to them after they’re already placed.
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Hard to tell which output is which for smart splitters.
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They vertically snap 1/2 a unit off of global alignment, so connecting belts need to go up or down slightly to realign with the grid.
But they are fixing bugs each update, so I am still holding out hope they’ll address that one. For all I know, this one might be a complicated fix for worlds that are already using vertical splitters that could break if adjusted, but a new world state could be the perfect opportunity to force everyone into a “reset” of sorts to make that adjustment.
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zikzak025@lemmy.worldto
Games@lemmy.world•Mojang reveals The Sift as the first new Minecraft dimension in 14 yearsEnglish
3·13 days agoThat appears to just be a mod. The actual dimension has yet to be shown off outside of the promo artwork, and it’s not present in the most recent snapshot.
Mod source: https://modrinth.com/mod/mielons-the-sift
zikzak025@lemmy.worldto
Games@lemmy.world•What’s everyone top 5 games of all timeEnglish
2·14 days agoAgreed. It was my first, and I maintain it remains the best of the PS1 era. But 7 always overshadows everything.
zikzak025@lemmy.worldto
Games@lemmy.world•What’s everyone top 5 games of all timeEnglish
9·14 days agoThe exact 1-5 order will vary based on mood, but here are my general top 5:
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The Elder Scrolls 3: Morrowind
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Journey
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The Legend of Zelda: The Wind Waker
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Spiritfarer
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Final Fantasy 7 Rebirth
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zikzak025@lemmy.worldto
Minecraft@lemmy.world•Trident RNG is terrible (Eventually found one)English
4·18 days agoLow RNG is always the worst way to reward effort, though. Just have the enemies drop a crafting material that you need 9 of to make a trident. There’s your 11% drop rate.
zikzak025@lemmy.worldto
Android@lemdro.id•A Bipartisan Bill to Protect Kids Online Would Also Outlaw GrapheneOS's Account-less DesignEnglish
13·23 days agoThe AI slop graphic wasn’t enough of a hint?
zikzak025@lemmy.worldto
Games@lemmy.world•Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026English
2·23 days agoOther than the plagiarism, butchering of a classic IP, and fad genre bandwagoning?
It’s a grindy game in a genre that otherwise caters to F2P but comes with an extra $40 price tag. It’s also just plain bland and soulless, which really represents how far Bungie has fallen as a developer. The only thing they can really do is give bad consulting advice to other Sony studios on how to make live service games, which has not worked out yet for even one of them. And Destiny died for this game to happen.
Not to mention that it makes Sony money. Regardless of how defeatist it is or how little the general public cares, they remain on my personal “do not buy” list.
zikzak025@lemmy.worldto
Games@lemmy.world•Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026English
1·24 days agoTrue, forgot that abomination got a PC release too.
zikzak025@lemmy.worldto
Games@lemmy.world•Insomniac's Wolverine hits 1.9 million sales despite controversy, becomes Sony's top first-party game of 2026English
12·24 days agoThey also put out Ghost of Yotei and Marathon (yikes).
Marvel Tokon too if you count console exclusives that are also on PC.
Edit: Whoops, I forgot Ghost of Yotei was late last year. Unless you’re counting fiscal year starting in October I guess.
zikzak025@lemmy.worldto
Games@lemmy.world•Denuvo sues anonymous game cracker ‘voices38’ over alleged DRM circumvention — seeks damages after Anti-Tamper protections bypassed in 26 gamesEnglish
3·25 days agoUgh, thank you, my reading comprehension is not strong today.
zikzak025@lemmy.worldto
Games@lemmy.world•Denuvo sues anonymous game cracker ‘voices38’ over alleged DRM circumvention — seeks damages after Anti-Tamper protections bypassed in 26 gamesEnglish
1·26 days agoDoes have me wondering what the Austrian legal system is like (where Denuvo is headquartered). Seems hard to set a court decision when the accused hasn’t even been identified. Can they even prove it’s a single person?
zikzak025@lemmy.worldto
Android@lemdro.id•Google confirms Pixel phones were exploited in 'targeted' attack related to modemEnglish
15·26 days agoWhy the hell is this garbage being bundled woth my OS?

zikzak025@lemmy.worldto
Games@lemmy.world•PlayStation Blackout Had ‘No Significant Change At All’, Analyst SaysEnglish
131·28 days agoThey’re right, though.
Enshittification makes companies money by being actively consumer hostile. Companies know they will lose customers by making unpopular decisions. But these days, they all know how to keep making more money in spite of/because of it.
Sony knows people hate this move. But the problem is that it saves them way more money than they’d ever lose in sales. They get to have a more captive audience with lending/reselling no longer a thing, no longer have to pay for materials and distribution for discs, no longer need to include a disc drive in the cost of the console, etc.
And they know the gambit will pay off, because what are people going to do otherwise? Pay the cost of a PS5 just for RAM?
Ideally you want a game that can both milk whales and isn’t hemorrhaging players nonstop. Maybe the whales keep paying, but there’s a reason they stopped publishing subscriber counts about 10 years ago.



This. I played it a bit at launch and gave it another fair shake recently. There were some QoL mods that fixed a few major issues I had with the game, and some of the updates they added since were appreciated.
But I think the game is just flawed at its core. It’s got a lot of neat set dressing around it, but it’s missing some key central pillars to support its gameplay loop. I can’t say it’s a bad game because I still ended up sinking a good few hours into it, but both times I walked away from it, it was from lack of motivation to continue.
For me at least, I think I couldn’t stop comparing its various systems to better games.
I could play Starfield for the story and RPG mechanics, or I could play Cyberpunk 2077.
I could play Starfield for the planetary exploration, or I could play No Man’s Sky.
I could play Starfield for the base building and resource economy, or I could play Satisfactory.
Now, none of those other games individually attempted to do what Starfield did in a single package, which you’d think should still give it a niche of its own. But when all of these systems in Starfield just sit in isolation and don’t really cross one another, it means you’re basically playing several “meh” games instead of one decent one.