dumbgamelab@programming.dev · 12 hours agoday 7 on my idle game is 1.4%plus-squaremessage-squaremessage-square2linkfedilinkarrow-up11arrow-down14
arrow-up1-3arrow-down1message-squareday 7 on my idle game is 1.4%plus-squaredumbgamelab@programming.dev · 12 hours agomessage-square2linkfedilink
Marijn - Vault42 EU@europe.pub · 1 day agoWhat do you need from an EU Git host when your repo contains a lot of game assets?plus-squaremessage-squaremessage-square1linkfedilinkarrow-up110arrow-down10
arrow-up110arrow-down1message-squareWhat do you need from an EU Git host when your repo contains a lot of game assets?plus-squareMarijn - Vault42 EU@europe.pub · 1 day agomessage-square1linkfedilink
TapTim_dev@programming.devEnglish · 2 days agoBuilding a tapper as a Telegram Mini App: initData HMAC, server-authoritative taps, and CSP in WebViewplus-squaremessage-squaremessage-square1linkfedilinkarrow-up12arrow-down14
arrow-up1-2arrow-down1message-squareBuilding a tapper as a Telegram Mini App: initData HMAC, server-authoritative taps, and CSP in WebViewplus-squareTapTim_dev@programming.devEnglish · 2 days agomessage-square1linkfedilink
dumbgamelab@programming.dev · 2 days agoGodot on Android logs "invalid utf16 surrogate input" every time someone types an emoji. It isn't a crashplus-squaremessage-squaremessage-square2linkfedilinkarrow-up14arrow-down12
arrow-up12arrow-down1message-squareGodot on Android logs "invalid utf16 surrogate input" every time someone types an emoji. It isn't a crashplus-squaredumbgamelab@programming.dev · 2 days agomessage-square2linkfedilink
BorkyBold@programming.dev · 5 days agoGenerating a daily two-courier grid puzzle by searching the pair state space first, then picking the goalsplus-squarenocturne-island.comexternal-linkmessage-square4linkfedilinkarrow-up17arrow-down10
arrow-up17arrow-down1external-linkGenerating a daily two-courier grid puzzle by searching the pair state space first, then picking the goalsplus-squarenocturne-island.comBorkyBold@programming.dev · 5 days agomessage-square4linkfedilink
CodyIT@programming.devEnglish · 5 days agoCould a modern chess engine on a Pentium have defeated Kasparov in 1996?plus-squarenicholas.carlini.comexternal-linkmessage-square4linkfedilinkarrow-up14arrow-down10
arrow-up14arrow-down1external-linkCould a modern chess engine on a Pentium have defeated Kasparov in 1996?plus-squarenicholas.carlini.comCodyIT@programming.devEnglish · 5 days agomessage-square4linkfedilink
Teal Lime Games@programming.devEnglish · 5 days agoRUTHLESS:1 DevLog #10: Swamp Previewplus-squarestore.steampowered.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkRUTHLESS:1 DevLog #10: Swamp Previewplus-squarestore.steampowered.comTeal Lime Games@programming.devEnglish · 5 days agomessage-square0linkfedilink
dumbgamelab@programming.dev · 6 days agoGot a game rejected from GamePix because the music kept playing over the adsplus-squaredumbgamelab.comexternal-linkmessage-square2linkfedilinkarrow-up11arrow-down12
arrow-up1-1arrow-down1external-linkGot a game rejected from GamePix because the music kept playing over the adsplus-squaredumbgamelab.comdumbgamelab@programming.dev · 6 days agomessage-square2linkfedilink
Kissaki@programming.devEnglish · 9 days agoWe Tried to Update Oh Deer... and Remade the Whole Game - Cozy Cabin Studiosplus-squarewww.youtube.comexternal-linkmessage-square1linkfedilinkarrow-up115arrow-down10
arrow-up115arrow-down1external-linkWe Tried to Update Oh Deer... and Remade the Whole Game - Cozy Cabin Studiosplus-squarewww.youtube.comKissaki@programming.devEnglish · 9 days agomessage-square1linkfedilink
Kissaki@programming.devEnglish · edit-211 days agoA Deathless Roguelike - Jack Turpsplus-squarejackturps.comexternal-linkmessage-square7linkfedilinkarrow-up140arrow-down12
arrow-up138arrow-down1external-linkA Deathless Roguelike - Jack Turpsplus-squarejackturps.comKissaki@programming.devEnglish · edit-211 days agomessage-square7linkfedilink
SnowRSPS@programming.dev · 12 days agoThe freeze bug in my browser RPG was a pause that never un-pausedplus-squaremessage-squaremessage-square2linkfedilinkarrow-up111arrow-down13
arrow-up18arrow-down1message-squareThe freeze bug in my browser RPG was a pause that never un-pausedplus-squareSnowRSPS@programming.dev · 12 days agomessage-square2linkfedilink
Teal Lime Games@programming.devEnglish · 12 days agoRUTHLESS:1 - Version 0.5.3 is now live - Steam Newsplus-squarestore.steampowered.comexternal-linkmessage-square2linkfedilinkarrow-up13arrow-down10
arrow-up13arrow-down1external-linkRUTHLESS:1 - Version 0.5.3 is now live - Steam Newsplus-squarestore.steampowered.comTeal Lime Games@programming.devEnglish · 12 days agomessage-square2linkfedilink
yetiancai_audio@programming.dev · 12 days ago[self-promotion] Ice-spell SFX pipeline: charge, release, fly-by, impact tiers, frostbite DoTplus-squaremessage-squaremessage-square0linkfedilinkarrow-up12arrow-down110
arrow-up1-8arrow-down1message-square[self-promotion] Ice-spell SFX pipeline: charge, release, fly-by, impact tiers, frostbite DoTplus-squareyetiancai_audio@programming.dev · 12 days agomessage-square0linkfedilink
MoogleMaestro@lemmy.zipEnglish · 13 days agoAt A Worker-Run Game Studio, Employees Voted To Lose Their Jobs - Aftermath (Riley MacLeod)plus-squareaftermath.siteexternal-linkmessage-square4linkfedilinkarrow-up138arrow-down10
arrow-up138arrow-down1external-linkAt A Worker-Run Game Studio, Employees Voted To Lose Their Jobs - Aftermath (Riley MacLeod)plus-squareaftermath.siteMoogleMaestro@lemmy.zipEnglish · 13 days agomessage-square4linkfedilink
dumbgamelab@programming.dev · 14 days agoPR #3526: please make the intentional crash workplus-squareprogramming.devimagemessage-square2linkfedilinkarrow-up13arrow-down18
arrow-up1-5arrow-down1imagePR #3526: please make the intentional crash workplus-squareprogramming.devdumbgamelab@programming.dev · 14 days agomessage-square2linkfedilink
Kissaki@programming.devEnglish · 15 days agoCeleste & Forgiveness - Forgiving Platformer Controlsplus-squarewww.maddymakesgames.comexternal-linkmessage-square4linkfedilinkarrow-up119arrow-down10
arrow-up119arrow-down1external-linkCeleste & Forgiveness - Forgiving Platformer Controlsplus-squarewww.maddymakesgames.comKissaki@programming.devEnglish · 15 days agomessage-square4linkfedilink
Teal Lime Games@programming.devEnglish · 16 days agoI'm making a Sci-Fi ARPG with creature collecting elementsplus-squareprogramming.devimagemessage-square6linkfedilinkarrow-up118arrow-down10
arrow-up118arrow-down1imageI'm making a Sci-Fi ARPG with creature collecting elementsplus-squareprogramming.devTeal Lime Games@programming.devEnglish · 16 days agomessage-square6linkfedilink
dragon-donkey3374@sh.itjust.works · 16 days agoDriving Game - Prototype - In car viewplus-squareyoutu.beexternal-linkmessage-square3linkfedilinkarrow-up19arrow-down10
arrow-up19arrow-down1external-linkDriving Game - Prototype - In car viewplus-squareyoutu.bedragon-donkey3374@sh.itjust.works · 16 days agomessage-square3linkfedilink
dumbgamelab@programming.dev · 17 days agoA spinning globe made a portal's upload analyzer use 2 GB. I fixed it wrong twice firstplus-squareprogramming.devimagemessage-square2linkfedilinkarrow-up13arrow-down13
arrow-up10arrow-down1imageA spinning globe made a portal's upload analyzer use 2 GB. I fixed it wrong twice firstplus-squareprogramming.devdumbgamelab@programming.dev · 17 days agomessage-square2linkfedilink
yetiancai_audio@programming.dev · 17 days ago[self-promotion] How I made horror ambiences that layer: 4 stems per scene that sum to the full mixplus-squareyetiancai.itch.ioexternal-linkmessage-square2linkfedilinkarrow-up16arrow-down15
arrow-up11arrow-down1external-link[self-promotion] How I made horror ambiences that layer: 4 stems per scene that sum to the full mixplus-squareyetiancai.itch.ioyetiancai_audio@programming.dev · 17 days agomessage-square2linkfedilink