Hey all. Always enjoyed reading everyone’s suggestions on more unknown games available during big steam sales.

I’ll start off with one that I have been a fan of for a long time: Death Road to Canada

This game is like a zombie action Oregon Trail like game, where you manage supplies and fight through hordes of zombies on your way to the safe haven of Canada. Only US$3.74 right now and well worth it imo!

  • sodiumbromley@lemmy.blahaj.zone
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    2 years ago

    I feel like over time No Man’s Sky feels increasingly like I have too many mods installed. Every update felt like it had its own hub and NPCs and progress track that didn’t interact with any of the others. The game is still huge and it has turned into the game everyone was disappointed it wasn’t at launch, but I felt overwhelmed on which things were part of the core story I needed to complete and which parts were rabbit holes that wouldn’t connect to that.

    • Natori@beehaw.org
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      1 year ago

      Yeah. I think the issue in NMS is that they keep adding new systems (good) that do the same things as other systems (hmm) and can’t interface with those systems (bad). Like, why is town building not at all like base building? Why does base building have its own rudimentary town building part, but it kinda just stops? Why do they have beautifully realized frigates in space, and crashed frigates ont he ground, but no relationship between the two?

      I really want to love it, it contains essentially everything I like in a game, but it just constantly falls short on depth each time. I’m due to go back and sink another few hours into it but I also feel pretty confident that I’ll finish off again feeling the ache of missed opportunity.

      All that, and also I just think the writing in the game is phenomenally bland. It’s not bad at all, it just never captures my interest in the slightest. I’d love to get my hands on the basic framework of the story and totally rewrite it.

      • comicallycluttered@beehaw.org
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        1 year ago

        Oh, shit. I forgot about settlements. That whole mechanic suuuuuuucks to me. I had to just ignore it.

        And yeah, plot’s paper thin. Mainly there to just edge you in the right direction with learning mechanics and whatnot, but I still find some of it interesting, mostly in theory. Maybe because I just fill in the gaps with my own headcanon, I guess.

        Not that there’s much canon to be had, but there is at least some lore to be discovered relating to how certain races came to be and the whole Atlas and “Traveler” concept essentially being the quick explanation for why literally everyone’s experience is “canon”.

        Still, do agree for the most part. Also, I must admit that my recommendation was based on my time with it a few updates ago. Played it recently and there’s definitely a lot more, some interesting, some “too much” (like settlements).

        Might move it down into my “maybe” category because it probably fits better there.