Cyberpunk was really good by the time the 1.5 patch came out. I think it was about a year. No Man’s Sky took at least that long as well. It takes time.
My point is neither one of them tried to defend their poor launches and they sure as hell didn’t say it was the players who just didn’t understand the game. They set to work trying to make it right.
Cyberpunk is one of my favorite games. No Man’s Sky didn’t click for me, but I recognize that it’s a pretty polished game these days.
I think the biggest issue with Starfield is the things they are saying in response to poor reviews and legitimate criticism. It’s not even just bugs. The thing that drove me crazy was the inventory management and menus. You spend so much time on those screens and they are clunky. Here’s a thing that a lot of players have a problem with and the developers defend it as something that works as designed. It’s the same thing with the boring, empty planets, although that one doesn’t bother me so much. The first Mass Effect game was the same way and it was still great.
What’s the Starfield mod for inventory? I haven’t been playing or really keeping up with the game since launch. I put several hours in and it was interesting, but I figured I would wait until they put some polish into it. I had some stuff in my backlog anyway. If the inventory can be fixed then I’m mostly good to go.
Cyberpunk was really good by the time the 1.5 patch came out. I think it was about a year. No Man’s Sky took at least that long as well. It takes time.
My point is neither one of them tried to defend their poor launches and they sure as hell didn’t say it was the players who just didn’t understand the game. They set to work trying to make it right.
Cyberpunk is one of my favorite games. No Man’s Sky didn’t click for me, but I recognize that it’s a pretty polished game these days.
I think the biggest issue with Starfield is the things they are saying in response to poor reviews and legitimate criticism. It’s not even just bugs. The thing that drove me crazy was the inventory management and menus. You spend so much time on those screens and they are clunky. Here’s a thing that a lot of players have a problem with and the developers defend it as something that works as designed. It’s the same thing with the boring, empty planets, although that one doesn’t bother me so much. The first Mass Effect game was the same way and it was still great.
Cyberpunk 1.5 came out two years and two months after the game launched (yeah I didn’t realise it was that long either until I just looked it up).
I disagree that Bethesda did the things you say they did but I understand your point.
Agreed the inventory is ass. The mod to improve it made a world of difference. I assume Beth were trying to keep it simple but man it is just a turd.
I don’t mind the empty planets but really wish they let you take off and land seamlessly like NMS. That really felt clunky.
What’s the Starfield mod for inventory? I haven’t been playing or really keeping up with the game since launch. I put several hours in and it was interesting, but I figured I would wait until they put some polish into it. I had some stuff in my backlog anyway. If the inventory can be fixed then I’m mostly good to go.
StarUI Inventory on Nexus. Makes a big difference.