• Lime Buzz@beehaw.org
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    2 months ago

    I can’t help but feel that part of this is because to make a movie there’s a higher barrier to entry and so a lot of studios and big budget production companies keep doing the ‘safe’ thing and regurgitating already existing properties or keeping their storylines ‘safe’.

    This happens in gaming too (especially with big budget franchises) but there are really great experiments and indies out there showing what can be done, which is less so in the movie and TV industry.

    People don’t always want the same thing over and over again and if executives could ever learn this it would be amazing how much creativity there would be, but they don’t.

    • Brahvim Bhaktvatsal@lemmy.kde.social
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      2 months ago

      That’s kinda’ how Rockstar Games started, apparently. Strauss Zelnik (spelling…?) suggested the Houser brothers to enter the gaming market because movie and music markets were too saturated and had success rates too low. Gaming was new at the time.

      All of this comes from some YouTube video. Will edit in a YouTube/Invidious link to it here, sometime…

    • ByteOnBikes@slrpnk.netOP
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      2 months ago

      The movie Everything Everywhere All at Once really brought a tear to my eye. It ignored a lot of “safe” conventions and just went all in on making a really good film.