• Altima NEO@lemmy.zip
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    2
    ·
    3 months ago

    Oddly? The game needs ram to store data like variables that the game generates, like physics simulations, among other game systems. The game’s asset size alone doesn’t really matter.

    • geogle@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      3 months ago

      I know. That statement was weird. In just a few lines of code I can chew up all available ram on a machine.

    • MonkderVierte@lemmy.ml
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      Nah, most of the space is filled with textures in a graphical game. Which is odd in 2:1 RAM:disk ratio, since most of the textures are in ddx nowadays, a format the GPU can use 1:1. You can’t really compress ddx.

        • MonkderVierte@lemmy.ml
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          3 months ago

          Still has to be put somewhere, for speed of access. Directly disk to vram would prkbably feel like the chunk loading in Kenshi (engine is old and devs were amateurs).