I own original hardware and buy 100% of my games but sometimes you just wanna run games that aren’t originally crossplatform on your Steamdeck for convenience, or on a PC with resolution upscaling, or for ease of streaming the gameplay, or tons of other legitimate reasons.
Nintendo has some great IP and gameplay, and I guarantee you their sales are not meaningfully hurt by people who pirate/emulate games. Those people were never their customers anyway. If anything the emulation community enabled streamers to boost the popularity of their games. (People like PointCrow did more for the sustained popularity of BOTW than all of Nintendo’s marketing efforts combined)
That’s a perk of emulation, but it isn’t the reason why someone would pirate over purchasing it. People just want free shit, but they have a weird mental block in admitting it.
Eh, you’re applying generalizations universally. These last couple weeks, I literally bought Zelda Echoes of Wisdom day one, even bought NSO vouchers so I can buy the next big game that comes out. Day one, I dumped the game from my own modded switch, and started playing it on Ryujinx rather than on my Switch.
I modded the game to change the resolution to always 1080p native, remove the double buffered vsync issue to smooth out the framerate and let VRR work, boosted LODs for better distant assets, and swapped the UI for Xbox controls. Ryujinx also let me play at 2x internal resolution, so I could run the game at native 4k.
My game looks sharper, runs smoother, and is a lot of fun to tinker with. I’ve had a blast checking gamebanana every day for new mods, or for Ryujinx patches. I love it, and I’m preferring that experience to Switch. I’m also getting fun stuff like discord rich presence, and being able to record with my GPU driver, stream my gameplay to discord, play with a controller I prefer to a Pro Controller, everything.
I’m also looking forward to tinkering with mods for unlimited echoes once I beat the game. I’m more than happy to pay for the game, but this is much more fun for me, and trades blows with the real hardware experience well enough that I’d much rather play here than on Switch.
There isn’t enough paying for shit that’s gonna make a mod run in an unmodified console. You can find people who have bought every single Pokémon game ever, and they still want to play romhacks and randomizers and such.
There’s something to be said about how willing people are to pay and whether they admit it or why. But sounds more like you don’t want to believe there’s any other reason to do it.
I own original hardware and buy 100% of my games but sometimes you just wanna run games that aren’t originally crossplatform on your Steamdeck for convenience, or on a PC with resolution upscaling, or for ease of streaming the gameplay, or tons of other legitimate reasons.
Can’t wait until our courts decide that, due to the prevalence of “remasters” that are just upscaled ROMs running on emulators, that this is no longer considered “fair use.”
So what you’re saying is not only did they not buy a game, they also didn’t buy the system the game was developed for. So it definitely hurt Nintendo’s bottom line.
But that’s on Nintendo. For those people the game doesn’t cost $70, it costs $200+ even if they buy a used Switch lite. Nintendo is deliberately leveraging their games to make people buy their console when those people just want to buy the game.
They want to have their cake and eat it too, and that is most likely one of the biggest reasons people pirated TOTK.
All of Microsoft’s games are also on PC and even Sony has been putting many of their games there a year later. Nintendo’s the only one left that locks all of them to their console forever.
Yeah, this is dumb.
I own original hardware and buy 100% of my games but sometimes you just wanna run games that aren’t originally crossplatform on your Steamdeck for convenience, or on a PC with resolution upscaling, or for ease of streaming the gameplay, or tons of other legitimate reasons.
Nintendo has some great IP and gameplay, and I guarantee you their sales are not meaningfully hurt by people who pirate/emulate games. Those people were never their customers anyway. If anything the emulation community enabled streamers to boost the popularity of their games. (People like PointCrow did more for the sustained popularity of BOTW than all of Nintendo’s marketing efforts combined)
A lot of people resort to emulation simply so they can play mods too.
That’s a perk of emulation, but it isn’t the reason why someone would pirate over purchasing it. People just want free shit, but they have a weird mental block in admitting it.
Eh, you’re applying generalizations universally. These last couple weeks, I literally bought Zelda Echoes of Wisdom day one, even bought NSO vouchers so I can buy the next big game that comes out. Day one, I dumped the game from my own modded switch, and started playing it on Ryujinx rather than on my Switch.
I modded the game to change the resolution to always 1080p native, remove the double buffered vsync issue to smooth out the framerate and let VRR work, boosted LODs for better distant assets, and swapped the UI for Xbox controls. Ryujinx also let me play at 2x internal resolution, so I could run the game at native 4k.
My game looks sharper, runs smoother, and is a lot of fun to tinker with. I’ve had a blast checking gamebanana every day for new mods, or for Ryujinx patches. I love it, and I’m preferring that experience to Switch. I’m also getting fun stuff like discord rich presence, and being able to record with my GPU driver, stream my gameplay to discord, play with a controller I prefer to a Pro Controller, everything.
I’m also looking forward to tinkering with mods for unlimited echoes once I beat the game. I’m more than happy to pay for the game, but this is much more fun for me, and trades blows with the real hardware experience well enough that I’d much rather play here than on Switch.
Yep, sure do.
keeps pirating
Those are two different situations.
There isn’t enough paying for shit that’s gonna make a mod run in an unmodified console. You can find people who have bought every single Pokémon game ever, and they still want to play romhacks and randomizers and such.
There’s something to be said about how willing people are to pay and whether they admit it or why. But sounds more like you don’t want to believe there’s any other reason to do it.
Can’t wait until our courts decide that, due to the prevalence of “remasters” that are just upscaled ROMs running on emulators, that this is no longer considered “fair use.”
I agree with you, but Nintendo’s sales are definitely hurt meaningfully by piracy. Over a million people downloaded TOTK when it leaked.
I was one of them but I also had my physical game pre-ordered so…
I would expect the people that bought a physical copy but pirated it anyway to be the minority, but we’ll never know.
And I guarantee a lot, if not most, of those people didn’t even have Switches. If Nintendo had released a PC version they would have sold a ton more.
So what you’re saying is not only did they not buy a game, they also didn’t buy the system the game was developed for. So it definitely hurt Nintendo’s bottom line.
But that’s on Nintendo. For those people the game doesn’t cost $70, it costs $200+ even if they buy a used Switch lite. Nintendo is deliberately leveraging their games to make people buy their console when those people just want to buy the game.
They want to have their cake and eat it too, and that is most likely one of the biggest reasons people pirated TOTK.
That’s the whole point of exclusive titles and every console vendor does it.
All of Microsoft’s games are also on PC and even Sony has been putting many of their games there a year later. Nintendo’s the only one left that locks all of them to their console forever.
Everybody doing it doesn’t change the fact that it’s a bad thing for customers and a reason for piracy.
No, because if they wanted a Switch, they would have bought one.