A team of engineers at AI inference technology company BitEnergy AI reports a method to reduce the energy needs of AI applications by 95%. The group has published a paper describing their new technique on the arXiv preprint server.
With respect to the top comment, the only reason 3d graphics are possible (even at 850W of power consumption) is due to taking a bunch of shortcuts and approximations like culling of polygons. If its a reasonable shortcut it either has or will be taken.
I think you’re thinking of the famous fast inverse square root algorithm from Quake.
With respect to the top comment, the only reason 3d graphics are possible (even at 850W of power consumption) is due to taking a bunch of shortcuts and approximations like culling of polygons. If its a reasonable shortcut it either has or will be taken.