• SketchySeaBeast@lemmy.ca
    link
    fedilink
    English
    arrow-up
    2
    ·
    2 months ago

    I don’t think requiring online functionality is the death knell of a game in the year 2024. Personally, I’m excited. Their servers were so damn slow to download on initial install and I hated MSFS2020 taking up a quarter of my game drive.

      • DdCno1@beehaw.org
        link
        fedilink
        arrow-up
        3
        ·
        2 months ago

        Only the installs were slow. Terrain streaming worked just fine right from the start (I played it from day one) - and once it’s cached on your machine, they can shut down the servers all they want, it’s still on your machine.

          • DdCno1@beehaw.org
            link
            fedilink
            arrow-up
            1
            ·
            2 months ago

            Were you streaming at 180mbps?

            More than that, actually. I measured well over 250 over large cities. Others have reported more than 300.

            That’s not how cache works.

            In this case, it does. The cache for this simulator is a disk cache - and it’s completely configurable. You can manually designate its size and which parts of the world it’ll permanently contain. There’s also a default rolling cache (also on SSD - this program doesn’t even support hard drives), which does get overwritten over time.

      • SketchySeaBeast@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 months ago

        The CDN to download the initial files were slow, the in game streaming was fine.

        Yes, ownership sucks these days, but I don’t know how they’d technically pull this off as well without using a remote server. As a philosophy, if we’re purchasing games the only real choice is GoG, anything else ends up with us locked into some server-based licensing system.