$60, has capacitive joysticks, gyro, steam menu buttons, and 4 extra buttons. Fully supported in Steam Input.

However, no track pads or vibration.

  • circuitfarmer@lemmy.sdf.org
    link
    fedilink
    arrow-up
    44
    ·
    10 days ago

    I still regularly use my original Steam Controller – for the trackpads. It allows me to do M+KB strategy gaming from the couch.

    This lacks the killer feature, IMHO, given that I can use any of a wide variety of regular Bluetooth controllers for stuff with controller support.

    • Ekky@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      32
      ·
      10 days ago

      What really sets the Steam Controller (and the Steam Deck’s control layout) apart from the market are the dual touchpads and dynamically/easily programmable buttons. The above just looks like a reskinned XBox controller, and, if I read the article right, it needs a “companion app” to get full functionality out of the controller.

      I hope that they at least made sure that the companion app works on the Steam Deck.

      • Fubarberry@sopuli.xyzOPM
        link
        fedilink
        English
        arrow-up
        14
        ·
        edit-2
        9 days ago

        From what I understand, steam input has full support for it as well. As in it will show the controller in steam, and let you program back buttons/capacitive sticks/etc.

        I think you only need the companion app if you aren’t using steam.

        Edit:

        • TachyonTele@lemm.ee
          link
          fedilink
          arrow-up
          5
          ·
          9 days ago

          Ah ok. That’s slick.
          I wish steam would recognize all the buttons on my gamepad like that.

      • L0rdMathias@sh.itjust.works
        link
        fedilink
        arrow-up
        6
        ·
        9 days ago

        Not having the touchpads is a big downside, but this still fills a huge niche that the others dont. My Xbox elite controller is cool and all, but has neither a gyro nor capacitive joysticks. My dualsense has a gyro, but no capacitive touch so I need to activate it with a button hold or leave it always on.

        The Xbox and PS5 controller also don’t treat the paddles as independent buttons by default, so you need an extra layer of software on PC that allows mapping those buttons to arbitrary inputs. Steam Input can overwrite this sometimes, but it’s very inconsistent on a game + hardware basis. The companion app is a concerning “feature”. Hopefully it’s just marketing trying to make up a fancy phrase for “hardware driver”.