Hypixel.net is both their website and mc server adress.

Is it just that https is on port 443 and minecraft is on port 25565?

And if that is the case, can i do something similar by making a reverse proxy have two seperate server blocks for the one domain, with different ports?

    • Possibly linux@lemmy.zip
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      You are sort of right

      TCP is on layer 4 of the OSI model. Http is layer 7 which runs on top of layer 4 (TCP)

      In sort Minecraft and http are both tcp

    • owsei@programming.dev
      link
      fedilink
      English
      arrow-up
      0
      ·
      3 days ago

      TCP is the way that you send information, HTTP is what it means.

      Minecraft could use TCP (but it probably uses UDP but it doesn’t matter right now). The difference is the port. You can’t have TCP and UDP on the same port.

      • peregus@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 days ago

        You can’t have TCP and UDP on the same port.

        Why not? They are 2 completely separated set of ports. You can have a service listening on port 88 TCP while having another listening on port 88 UDP and they never know about each other.

      • undefined@lemmy.hogru.ch
        link
        fedilink
        English
        arrow-up
        0
        ·
        3 days ago

        You can’t have UDP and TCP on the same port? I don’t think that makes sense, I have DNS listening on UDP and TCP both on port 53.

        • zzx@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          3 days ago

          Most games use UDP as the latency induced by TCP is unacceptable for games

            • My Password Is 1234@lemmy.world
              link
              fedilink
              English
              arrow-up
              0
              ·
              edit-2
              3 days ago

              Minecraft is a building game where latency does not matter as much as in shooter games. For example, if your latency is 200 ms, you can play Minecraft smoothly, while in FPS games it is unacceptable 😉

              Edit: In addition, the Minecraft server can use UDP protocol to serve the server status (but only for this purpose and it is not, nor has it ever been used by the game client). In the past, it was used to display the number of players on websites with server listings, but this can be considered deprecated now – today they use the same protocol as the game client.