Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
Wait, is Unity allowed to just change its fee structure like that? | Confusing, contradictory terms of service clauses leave potential opening for lawsuits.::Confusing, contradictory terms of service clauses leave potential opening for lawsuits.
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Your game looks like a lot of fun :\
Is there a way for me to pirate it and hand you(r team) the money? I really don’t want to give unity an inch
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Maybe somebody will come up with a Unity-to-Godot converter that will handle most of the legwork.
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The people will find a way!
Is this what you are looking for? A friend of mine sent me this screenshot, unfortunately I don’t have the source for it.
Any service enforcing device-only purchases will be a service I will not use. Owning a disk and always having a game at the expense of assuming the risk of physically losing it is acceptable and owning a game on the cloud so that I have to rely on their services, but can reinstall the game if something happens on my end is acceptable, but I’m not paying for a game I won’t really own and still assuming the risk of losing it permanently if my computer borks itself.
Game looks awsome, just wishlisted!
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Can you port it to Godot?
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This looks hella cool, just added to my wishlist. I hope this whole Unity bullshit doesn’t mess your plans up too much!
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