Eurogamer understands Bethesda’s current plan is to shadow drop the game next week on PC, PlayStation 5 and Xbox Series X/S, including via Xbox Game Pass.

  • TommySoda@lemmy.world
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    5 days ago

    My only thing is that I hope they fixed some of the blaring issues with the original. I still go back and play Oblivion from time to time, but I usually have to spend 4 or 5 hours just downloading and installing mods. My biggest gripe with Oblivion has always been enemy scaling. Unless you do the main quest first you’ll be fighting the strongest enemies in the game by the time you get around to it.

    • catloaf@lemm.ee
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      5 days ago

      Considering Skyrim and Fallout 4 inherited bugs from Morrowind, I’m sure this has inherited them again. And I’m sure everything feels just as janky.

      Edit: actually this is on UE5 from a third party, so I’m hopeful it won’t have that Bethesda feel.

      • thanks AV@lemmy.world
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        5 days ago

        Theres no way I’m reading this in real life

        We’re saying the oblivion port to UE5 is going to be less buggy? That makes you hopeful?? What is this place??? Did the gta trilogy not make it to lemmy?

          • thanks AV@lemmy.world
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            4 days ago

            Im not denying the bugginess of oblivion I’m more concerned about the general unplayability of a lot of Unreal games in this latest gen

            Like if the bugs were bad when they wrote the code I can’t imagine porting that code into unreal with its famously poor optimizations is anything but the worst case scenario for this remaster lmao

            My hope was that they were porting it to creation 2 with upscaled assets and taking some time to squash the most egregious bugs. Hearing it’s going to be a ue5 port now I’m almost not even willing to give it a chance. We shall see. For all we know, this could just be industry drivel getting us excited about a fake leak.

            • catloaf@lemm.ee
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              4 days ago

              The quality of Unreal games is a product of the developer. Plenty of games have been great. Satisfactory and Talos Principle 2, for example.

              • thanks AV@lemmy.world
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                3 days ago

                Huh, I never knew satisfactory was in unreal. On that point, if they offloaded development to a 3rd party studio does that impact your expectations? Idk who it is but I saw a bunch of people saying it wasn’t Bethesda remaking it

                • Stovetop@lemmy.world
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                  4 days ago

                  Why is that? It’s being done by a different studio entirely that specializes in ports and remasters.

                  • thanks AV@lemmy.world
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                    3 days ago

                    Avowed was a recent unreal open world game that didn’t have many issues but I still had at least one point in my playthrough where every object was ghost trailing and map textures were stretched across the sky. Thats from obsidian busting their asses and it was great outside of the one major glitch.

                    With oblivion being what it is in its original form and then being handed to some outside studio to port to unreal it just sounds like a nightmare scenario. Maybe they’re unreal specialists idk but they can’t be better than Bethesda themselves. I’ll be holding my breath until we get confirmation but I’ll have to see what people think once it’s out before I’m gonna risk spending money on this. OG oblivion is free on gamepass and I can stream it to my phone lol

                    If it does end up being great, fantastic! Im just not trusting Todd Howard to do the right thing anymore lmao

        • catloaf@lemm.ee
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          5 days ago

          The only GTA game I’ve played was the one on the DS, so 🤷‍♂️

      • Magiilaro@feddit.org
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        5 days ago

        The Bethesda feel is way I buy the games, the Bethesda feel is what makes the games. So I really hope that the Bethesda feel is still there.