What are some things that just get under your skin about games?

For me, it’s games that do not allow controller rebinding. I have neuropathy and my fingers don’t all work. If I can’t rebind buttons so that I have necessary moves (for example: parry) be on buttons I can reliably press the entire game becomes unplayable.

And on console, where I can’t refund a game after I downloaded it (fuck you Sony) then it really screws me over wasting what limited funds I have on games I just can’t play.

  • Ashu@lemmy.zip
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    5 days ago
    • Follow this character to the objective
    • Walking
    • Too slow
    • Running
    • Too fast

    jfkajfADAHSVb

    • RogueBanana@piefed.zip
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      5 days ago

      And then there are games that seamlessly matches your pace and animation with the NPC once you get close to them. cooms

    • bryndos@fedia.io
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      4 days ago

      Aah, i think it was tie-fighter, where you could lock on and press a key to match speeds with an enemy - (albeit instantaneous only). Maybe it was there in x-wing, but i feel like it was one of the minor qol improvements in tie-fighter that made it better.

      • Björn@swg-empire.de
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        4 days ago

        They ported it over to X-Wing in later versions. Also, play XWVM, if you haven’t already.

      • Rozz@lemmy.sdf.org
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        4 days ago

        I think about that surprisingly often. Also how nice would that be in real life too, not just games.

        • Doc_Crankenstein@slrpnk.netOP
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          4 days ago

          We have that option for cars to match speed with each other in the same travel lane … It’s called a “train”. We should build more of them.

        • bryndos@fedia.io
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          4 days ago

          When they have motorway roadworks here there they often have “average speed limit zones”. set like 40-60mph. speed camera enforced at start and end.

          Everyone just pootles along steadily at very close to 39 or 49mph no overtaking. It’s great.

    • ghostlychonk@lemmy.world
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      4 days ago

      I cannot fathom how Bethesda still can’t get this right. It can’t be difficult to just set NPC speed to match player speed.