The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?

  • Silvia@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Quick-time events but SPECIFICALLY the ones that give you way too little time to react. Like, I never mind them too much, especially the ones in the Yakuza series, but I remember there was this game on the Wii called Indiana Jones and the Staff of Kings that would throw these inputs WAYY too fast at you.

    • Pigeon@beehaw.org
      link
      fedilink
      English
      arrow-up
      2
      ·
      1 year ago

      I like them sometimes, but there should ALWAYS be a way to turn them off, for people who don’t have fast reflexes or have problems with their hands, etc.

      • jared.biz@lemm.ee
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Shout out to Spider-Man on PS4 for this! Love when a game has accessibility options around quick time events, or anything where you need to mash a button really fast.

  • BeardedSingleMalt@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    1 year ago

    Radiant quests. You can never complete the game because of this, the quests are generic and repetitive and offer nothing but “stretch the playtime”.

    That and mechanics like “rando dragon attacks in Skyrim” and “City is under attack” from Fallout 4. I quit F4 because I was on my way to a mission and got the "city under attack notification, and on my way to defend another city was under attack.

    • isosphere@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      To yes-and this: procedural content in general. No Man’s Sky is a snore-fest for me, big, empty, meaningless. Missions in Elite Dangerous and X4 are similarly pretty boring, though the former is more fun the first time around. There has to feel like there’s some world-affecting point to what you’re doing. IMO

      • AngularAloe@beehaw.org
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 year ago

        I found the procedurally-produced planets in No Man’s Sky to be stunningly beautiful. Then I would walk around on them and the similar-but-not-quite look of every part of the landscape would slowly drive me INSANE.

  • AngularAloe@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    1 year ago

    Combo attacks - I’m not coordinated to hit the buttons in order fast enough. I tried Black Desert when it was free and this was the dealbreaker for me, though it wasn’t the only thing that bugged me about the game.

  • Deestan@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Disclaimer: not always

    Character stats, commonly called “RPG elements”.

    In games with low enough detail that I have to use my imagination, it makes sense to have a character constitution 10 increase to 15 and take 50% less damage from blunt weapons. It works perfectly in Rimworld, ADOM, Terraria and the like because you can’t completely see what’s happening, so when your character does low damage your imagination has room for him to hit badly or be partially blocked.

    But in games with modern graphics and animations, it feels… off. An attack animation that shows someone swinging a sharp steel battleaxe perfectly and connecting with bare flesh at momentum, deals… no damage because the wielder has low strength and axe skill, while the target has a high armor value.

  • ycnz@lemmy.nz
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    The bit in the RPG when your character gets captured and you lose all your gear, and have to do the shitty stealth thing.

  • whoiscraig@aussie.zone
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    When you enter a level and the camera pans over every important thing in the level before you can move. I’m not an idiot. I can discover the level on my own. Stop holding my hand.

  • BigFig@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    People have said escort quests but I’m going to go more specific.

    Escort quests WHERE THE NPC INEXPLICABLY HAS A DIFFERENT WALKING/RUNNING SPEED THAN THE PLAYER…

    • drmatus@lemmy.one
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      I think it was on one of the Half-Life 2 developer commentary where they mention that the made the NPC move faster than your walking speed, but slower than your running speed, so that you are able to catch up with them if you stay behind to look at something. If they move at your running speed, you are kinda forced to follow them all the time, and any obstacle will separate you more and more from the NPC that you are supposed to escort.

    • idiotexe@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      I have yet to play a game where NPCs have the same speed as the player, have you? I get it on the game design level, since NPCs need to move at a speed that their animations look natural at but player characters need to move fast enough to not feel frustrating to the character.

      • jws_shadotak@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        1 year ago

        I have yet to play a game where NPCs have the same speed as the player, have you?

        RDR2 did an excellent job with this by making it more of a pseudo cutscene. You can just hold a button and your character will match the target speed.

        • idiotexe@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          That seems great. I have RDR2 on my wishlist but unfortunately it would require more storage space than my entire laptop has at the moment.

  • hungry-kin@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Escort quests. Stealth sections in games that aren’t built around stealth would be close second.

    • Witch@beehaw.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Genshin Impact occasionally has little stealth missions where you have to sneak by guards.

      Pain.

  • Kakise@mlem.a-smol-cat.fr
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    That fake open-world feeling you get in the Assassin’s Creed games. You have the illusion of the game being an open-world, but there is so much restrictions by levels, inventory, … That you are always forced to grind a lot.

    You can’t choose how you progress, it’s very linear, while giving the illusion of it being open-world. I largely prefer the older titles that were linear, but didn’t try to scam you into thinking it’s open-world, so the progression was organic.

    If I want to just play the story and nothing else, I can’t. Oh and the combat is boring.

  • squid@feddit.uk
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Anything where the player is essentially a superhero, I like summers though…

  • lvxferre@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    I’m not a big fan of fishing mechanics, they’re usually shallow “press button at random signal, get a random prize” mechanics.

    Also escort missions where the NPC being escorted does not understand that it should protect its own life. I don’t mind repeating a mission due to my own mistakes, but I don’t want to do it because some AI went potato.

    • cooper@beehaw.org
      link
      fedilink
      arrow-up
      2
      ·
      1 year ago

      nah man fishing mini games are THE SHIT

      it’s not about gameplay it’s about vibes It’s just so calming

  • unsunny@beehaw.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Probably simple, mindless side/fetch quests. Defeat enemies, get loot, run it back, rinse and repeat. It also is incredibly dry to watch as well as actually do yourself.

  • Freeman@lemmy.pub
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Grinding to advance and make the game easier.

    Looking at you fdev with Elite Dangerous, or Rockstar and GTA.

    Having balance and not level locking stuff is hard I get that. And you have people that will burn though content like it’s a free crackpipe. But it basically makes a lot of adults or people that just play games casually or in moderation just not fun