• Communist@beehaw.org
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    1 year ago

    Eh, I think we’re about to hit complete photorealism on those things without it mattering at all anyway

    What we really need is easier access to assets.

    • GlitchyDigiBun@lemmy.fmhy.ml
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      1 year ago

      Photogrametry has pretty much secured photorealistic baked-in effects without any additional computational power. Just by using real photos (especially 3D scan photos) you cut out mapping, toning, and forming (all together a 1hr+ process) all in one step. That, coupled with modern engine lighting and an eye for what makes things “real” and you get that one bodycam footage game that everyone was jaw-dropped about.