I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!
Make sure to make those options enabled by default on every game you release too!
Film grain, ostensibly, is meant to reduce color banding. Chromatic aberration is purely an aesthetic choice afaik.
But, yeah, “clean” usually isn’t the goal. Also, rendering something cleanly and rendering something detailed, while not mutually exclusive, tend to be antagonistic to one another.
If you don’t like it then fine, but that’s just your opinion.
Of course. There’s nothing I can provide but my opinion, that’s how it works.
Film grain does not add detail, as it contains no information about the rendered object or texture. It adds grain, a content-agnostic noise to the image.
Instead of file grain they should use dithering if they want to remove banding.
The film grain doesn’t really hide the banding that well.
I think the film grain is just to make it look like a film not to hide color banding.
There is pretty much always some level of dithering involved, but its settings are rarely exposed to players