• CerebralHawks@lemmy.dbzer0.com
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    1 month ago

    Unfortunately outside of Life is Strange, they didn’t really do anything interesting.

    While Life is Strange (the original) is probably the best story, the second game was technologically the best. While the first, and many other “choices matter” adventure games let you make choices that steer the story in meaningful ways (and show you how your choices stacked up against your friends and other gamers), Life is Strange 2 didn’t. The choices you made contributed to choices made by an NPC (your character’s brother), and you could not always predict how he would react. Your choices manipulated a couple of hidden scores. How much he respected you and how much he liked you. But there was a random element as well. There was never a sure fire way to control the little brother. You still make choices that affect the story, but it’s really his story, and some of his choices mattered more. Pricefield is still one of my favourite ships, and that’s from the first game (and, I guess, the new one, but I haven’t played the last two, just the first three).

    • zaphod@sopuli.xyz
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      1 month ago

      Unfortunately outside of Life is Strange, they didn’t really do anything interesting.

      I liked Remember Me, it had some cool ideas at the time.

      • CerebralHawks@lemmy.dbzer0.com
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        1 month ago

        I started Remember Me and Tell Me Why. Got bored real quick with them both. Remember Me, I spent less time with. I should really try it again, see where it goes.

        • tomkatt@lemmy.world
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          1 month ago

          Remember Me was interesting as a concept, but the gameplay was very “we have Arkham Asylum at home.”

    • Dagnet@lemmy.world
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      1 month ago

      I mean, at the end of life is strange 1,only one choice mattered and all other choices had 0 impact