Hemingways_Shotgun

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Joined 3 years ago
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Cake day: June 7th, 2023

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  • Hemingways_Shotgun@lemmy.catoLinux@lemmy.ml15 Signs Linux Is Not For You
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    10 days ago

    Oh shit! That’s what we were missing all along! That’s what has, all this time, been keeping adoption down and preventing the year of the linux desktop! A condescending prick talking down to people! We should have figured this out a long time ago! Thanks OP for setting us straight! Now our numbers are sure to skyrocket!





  • At it’s heart, Krita is a drawing program with a few concessions to photo editing/manipulation. Whereas Gimp is a photo editing software with a few concessions to drawing.

    Unless Krita decides to go the full adobe route and try to do both (which I doubt will ever happen), a feature like setting a white point (or any feature that isn’t solely useful for photography but not drawing) will ever be in it.

    People making the comparison as though Gimp and Krita are both trying to do the same thing are utterly exhausting.


  • Optimized Repositories for Cachy only have any real effect on newer processors (x86-64-v3 and up). Of course I can still use it on an older machine, but I was asking if my processor (AMD A10 “kaveri”) would be new enough to take advantage of those optimized repositories. (my research so far says no…AMD didn’t add v3 until the next years processors in 2015)

    You’re link actually answered my question, though. So thanks! Don’t know why when I searched it wasn’t finding that page for myself. Maybe my Google-fu needs some retraining.


  • That’s another option as well. It’s between Endeavour, Cachy, or sticking with Manjaro.

    Usually my primary consideration is community size and/or team size. Too many linux distributions seem great, but have low support and eventually just vanish, so I always try to stick to the “bigger boys”. Not saying Endeavour is that, but once upon a time it was the new guy on the block and that’s why I’ve waited to consider it. Same with Cachy. I wait to see if they’ve proven their staying power before considering them.












  • Atmostphere and “looks” wise. It does a great job of evoking the original, sure.

    And it’s far from a FF7 remake issue alone. FF12 kind of flirted with it, but starting basically at Crisis Core, combat went from something strategic to simply “mash a button until your ATB meter fills up and then perform a quick combo (usually the same one every time because you don’t have time to think about it so you rely mostly on muscle memory)”. There’s no thought involved in the combat. There’s no “what is going to work best against which enemy”. You might as well be playing Street Fighter.

    When I go up against a tough enemy in the original, I don’t immediately start slashing. I’ll have one person immediately focused on casting barrier on everyone. The second person will throw out a summon. And one person will have transform/mini set up with the added-affect materia and will do a basic attack. If I’m lucky, that enemy will turn into a frog or immediately shrink, making the combat that much easier.

    There is no thought process like that in new final fantasy. It’s just slash, slash, slash, combo. slash, slash, slash, item. over and over and over again until either the enemy is dead or you are.

    I get it. That’s what modern audiences want. And I know I fall squarely into the “old man yells at Cloud” demographic (ba-dum-tiss). But I had at least hoped that the remake would try to retain the old mechanics rather than just copy-pasting the button mashing of the new games.

    I will say this though… Until the remake, it never even occured to me that Jessie was a girl.