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Cake day: May 27th, 2026

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  • Aneorthisio@lemmy.mltoGames@lemmy.worldEnd of an era?
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    1 month ago

    Actually, the 2026 strategy and business environment report from Sony simply removed the line “Will continue its efforts to deploy its first-party titles to multiple platforms such as PC” from their priorities list, but did not outright state that they won’t port games to PC anymore, as many journalists misinterpreted, the report simply states that it isn’t a priority anymore due to mitigated revenue. The main concern within the report seems to be that near simultaneous releases on PC are effectively cannibalizing PS5 hardware sales, so you might still expect PC releases but further down the line compared to the current 1-2 years window, maybe previous generation games released on PC, not current generation.


  • Aneorthisio@lemmy.mltoGames@lemmy.worldEnd of an era?
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    1 month ago

    That is only the case because your console is connected to the internet. For example, I can dust off my old PS3 today and play the version 1.0 release of GTA V after installing it from the disc because the console is offline, meaning there won’t be any prompt asking me to update the game to the latest version, and it simply works.

    You might argue that this is a bad example and that GTA V runs better on modern hardware, so let us consider Bloodborne on the PS4 instead, a title you will not find anywhere else and for which current emulation remains, at best, sketchy. I can insert that disc into my PS4 unplugged from the internet and play it immediately without any mandatory update.

    Killing physical support means the end of this possibility for further releases, not that Sony has many exclusives these days, but for the handful of PS6 games that won’t make it to PC.


  • Aneorthisio@lemmy.mltoGames@lemmy.worldEnd of an era?
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    1 month ago

    So, this means mandatory proprietary hardware just to play the four or five true permanent exclusives that will be on the PS6 throughout its entire lifetime, given that everything else will eventually come to PC, and you don’t actually own any of your digital content, meaning that they can revoke your access to your purchases without notice at any point if they choose to do so.

    People will still buy it though, that’s the saddest part.












  • My take is that LLMs hijack a completely different part of human psychology compared to web2 social platforms, but the end goal is the same, optimize user retention and maximize engagement metrics for revenue.

    ​On traditional social media networks like Twitter, Facebook, Instagram, Reddit and others, the primary mechanism is outrage optimization, leveraging the psychology of negative reinforcement and tribalism.

    The algorithm curates content designed to trigger moral anger or cognitive dissonance, the platforms know that users will interrupt passive scrolling to actively comment, share, or debate if something falls outside the usually acceptable social norms.

    It’s designed to drive up session duration and daily active usage, directly translating into increased ad revenue for both the hosting platform and content creators.

    ​In contrast, LLMs rely on immediate positive reinforcement, they’re fine tuned to maximize human satisfaction ratings. They systematically agree with the user, validate their subjective bias, reinforce their beliefs.

    This results in a psychological safe haven dependency, where users increasingly rely on the interface for emotional reinforcement or stabilization, interacting with the model provides data for the host company to train the next model, raise VC capital and inject better ads in conversations as OpenAI started to do recently.

    In both cases, it’s definitely a form of addiction.


  • I call it the great illusion of “globalism for thee but not for me”.

    The managerial class in the Western world championed globalized trade, outsourcing, and open markets under the assumption that only low skilled, blue collar workers would face market disruption. When that happened, the working class was told to “retrain for the digital age”, in other words “deal with it, not our problem nor responsibility”.

    This credentialed elite mistakenly believed that their specialized degrees, cognitive skills, and institutional placement rendered them permanently immune to the same forces of automation, offshoring, and global competition they so eagerly unleashed on others.

    That illusion is shattering today for several macroeconomic and structural reasons, the original architecture of globalism, as engineered in the 80s, completely failed to anticipate the modern shifts redefining our world, the total digitization of the economy through the internet, foreign competitors like China bypassing Western credentialized gatekeeping entirely to scale up the value chain, and the rise of automation also eroding the premium on cognitive labor.

    In the end, they’re just reaping what they sow.