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Joined 1 year ago
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Cake day: June 14th, 2023

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  • Hard to say. Linus has always made it sound like his investment in Framework is a personal one, not one made by LMG. If that’s the case, then I think any potential issues could be largely sidestepped by just having someone else do all the laptop reviews.

    If that’s not the case and LMG is directly involved with Framework, then it gets a bit tricky. To their credit, they’ve done a good job of disclosing the Framework investment whenever the company is brought up, but I don’t watch most of LTT’s review content, so I’m not sure if it’s being mentioned in the context of other laptop reviews. If not, it needs to be.
    The whole point of having that kind of disclosure though is so people know that the information being presented is potentially biased. At a certain point, it’s on the audience to take that bias into account and cross reference other sources before making any purchasing decisions. I’m not sure there’s anything LMG can really do to alleviate the perceived conflict of interest, unless they just stop reviewing laptops altogether. Whether or not it’s ethical to continue reviewing laptops in that context, even with a full disclosure, is a question I don’t have a good answer to.



  • I have an autism diagnosis, and I’m pretty sure I have ADHD as well. Literally almost everything on that chart applies to me in a substantial capacity. I’ve never sought a clinical diagnosis as an adult, but if I were to I’m fairly certain I would get one.

    The ADHD assessments I had in school were all the stare at a screen and hit a button when a dot appears kind. I think they were expecting me to get bored and mess up, but that’s the kind of task I’m good a hyper-focusing on short periods of time. One time the assessor told me I couldn’t have ADHD because my average reaction time was one of the best she’d ever seen. I think that type of assessment is fundamentally flawed.



  • AtomicPurple@kbin.socialtoAutism@lemmy.worldThe Horror
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    1 year ago

    It’s a fundamental limitation of the technology. Anything wireless, when it comes to audio, requires a certain amount of fidelity loss in order maintain real-time transmission without using an astronomical amount of bandwidth. With landline telephones, you have an exclusive, end-to-end physical connection, so you’re free to fully saturate the line with as much information as it can carry. It’s possible to fit multiple analog audio transmissions onto a single copper line, but the signals need a hard frequency cutoff for it to work. This is why long distance and international calls used to sound worse than local ones. In a similar vein, terrestrial radio has to split airspace between multiple stations, which is why it sounds worse than records or reel-to-reel tape, despite each station using a massive amount of bandwidth by modern standards.

    Moving into the digital realm, the same principles still apply, but you can push bandwidth requirements way down thanks to the inherent efficiency of digital encoding, plus the magic of digital compression algorithms and error correction. As a result, wireless digital audio transmissions can maintain a much higher level of fidelity than analog ones, compare Bluetooth audio to FM, for example. Quality still needs to be sacrificed somewhere when transmitting wirelessly though, which is why audiophiles bitch about Bluetooth headphones and wireless mics. Even the best digital audio compression can’t compare to a copper cable carrying an unfiltered analog signal.

    Digital audio compression is what makes it even remotely possible to have hundreds of real-time audio streams transmitting wirelessly to a cell tower, unfortunately you have to reduce the audio quality down to the absolute limits of usability in order to pull it off. Even if you still have a copper land line, the audio is always going to sound like crap if you talk to someone on a cellphone, it’s just not possible to operate a large cell network with the same level of fidelity.


  • Second this. Just today, I was moving a couple terabytes from my work PC to my media server at gigabit speeds, and the transfer was absolutely hammering the poor quad core i5 I’ve got in it. Surfing the web was less than pleasant for an a hour to two there.

    Edit: I didn’t see OP’s reply to this comment when I first wrote it. I agree decompression is the most likely culprit, as it can be CPU intensive and compression ratios vary quite a lot from game to game.








  • I have Moto G5 Ace I got through my carrier, and aside from the lack of a physical keyboard (seriously why the fuck is this not a thing anymore?), I’m quite happy with it.

    I chose it specifically because it was the one phone I could get free with my plan that supports custom ROMs. I’ve got it running a bare bones LineageOS install, so no Google anything. It’s runs the five apps I actually use and is massively overkill for that purpose. The fact that it’s completely devoid of extraneous crap means that the battery life is incredible.

    I see myself using this thing for at least the next 4-5 years. Would recommend to my fellow turbo nerds who hate smartphones.


  • I’m actually against the idea of a reboot / remake for most of the games listed here. They’re already good games, a modern update would only serve to render them obsolete in the minds of many and reduce the lasting cultural impact of the original titles. Re releases of the original versions, sure, but full on reboots / remakes, absolutely not.

    I believe that, like film, game remakes should be reserved for titles that had potential they never lived up to, or where a developer has a fresh interpretation of a title that doesn’t supplant the original, such as the case with Final Fantasy VII.
    To that end, some games I personally would like to see remade or rebooted are Whiplash, Jurassic Park Trespasser, Sonic 06, Enter The Matrix, and Nightmare Creatures.