• 4 Posts
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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Lots of big changes, very interested to see how it shakes out. Rejuvenator even more important than ever, now.

    Hoping the nerfs to Haze are enough, she was clearly out of hand. The Unstoppable nerf will force her to commit, but it looks like some other item interactions might work now which could end up being a buff?

    Both Torment Pulse and Escalating Exposure buffed, love that as I am basically a one-trick with those builds.


  • Coelacanth@feddit.nutoDeadlock @sopuli.xyz09-17-2024 Update
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    16 days ago

    Fixed players being able to exploit soul sharing across multiple lanes to earn more souls than intended.

    I haven’t personally been a victim to this, but I think it’s good for the health of the game overall. Curious to hear what aspiring pros/high rank players think of it. It certainly created a unique meta and required some skilled execution to pull off, but it also would lead to insanely snowbally games with the proficient team sometimes tripling the other team in net worth.


  • Coelacanth@feddit.nutoAutism@lemmy.worldI don't know what I like
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    21 days ago

    I know exactly how you feel. Both the indecision, confusion even, over simple choices and the sense of sinking in quicksand - or better yet, as you say it, grasping for sand. I feel that often, both in terms of smaller moments and bigger-picture life direction stuff. And I also hate attention, so I hate birthdays.

    I wish I had good advice, or could tell you that it will get better, but at least know that I know how you feel. I know it’s not worth much, but you’re not alone.


  • Civ VI instead of Civ V? List automatically invalid.

    Jokes aside it’s an interesting list and I like the idea of ranking based on “what’s best to play right now” instead of by historical significance or some futile attempt at objective apples-to-apples quantification - even though at the end of the day I think I neither agree with the selection nor the ranking. But there are plenty of good games on there with solid reasons of why to play them in their descriptions, so it’s a good read nonetheless.


  • Been playing a lot ofDeadlock still, finally getting a grasp of how to play it feels like. Took a while to understand priorities and what to focus on and how to execute builds. Still held back a bit by my aim, but found enough ability-based heroes to still be able to perform. It’s a very fun game! I can’t play too many games in a row because it gets intense and stressful, but I’m really enjoying it.

    I’ve also been playing Deus Ex: Human Revolution for the first time as something more relaxing and story based. It’s been alright so far. Don’t think it’s been hitting the heights of the original Deus Ex so far, but it’s enjoyable enough.









  • Alan Wake 2 was by far my standout choice for GOTY last year. I’m still bummed it didn’t win more awards, particularly narrative ones as I think it handily beats BG3 in that department. I love Remedy and Sam Lake, and I love them pushing the envelope of AAA games. It’s one to add to the example list of “video games as art” in my opinion.

    I’m glad the DLC was great, I’ve been trying to hold off until I can play both at once but maybe I’ll need to cave soon…







  • Great video. I hope more stealth games learn from Freelancer and create gameplay where making small mistakes don’t induce complete fail states. I like stealth games for the moment-to-moment gameplay and for the puzzle of figuring out how to navigate a level unseen for that 100% rating, but I also hate stealth games for the constant reloading.

    Ever since playing Disco Elysium I’ve started thinking more and more about the fail-forward design philosophy and the general desirability of making failure interesting instead of inciting save scumming. It’s a problem in a lot of games, but none more than stealth games, I think.


  • It’s been Deadlock the last couple of days since I got the invite. Not sure if I’ll stick with it. The game has potential but I think I might be too bad at it to ever have fun playing it. Farming is insanely important and between lacking precision aim for last hits and not understanding neutral camp flash farming strats I guess I’m just always behind on economy.

    I do alright in fights themselves and feel like I can theoretically perform with a couple of heroes at least, but that doesn’t really matter once you get out statted.

    Maybe I’m just getting too old for fast paced shooters, it’s been a while since I played one.