Please explain how I’ve been had.
I paid $45 for a game, I got to enjoy hundreds of hours out of it, and they’re continuing to improve it.
How and why do you see it as a scam?
I was hesitant for a bit. I followed the development of the game for about a year before I decided to join in.
In my mind, as long as they are making actual progress on the game and the tech, then it’s not a scam.
A scam would have walked away with the money by now, or they would be running with a skeleton crew and making slow progress.
But, in the end, the game is fun to play once you know what you need to do to avoid the worst bugs. That kind of gameplay isn’t for everyone. If it’s a “scam” then I certainly have enjoyed my money’s worth of it.
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I’m pretty sure I saw a remind me bot working around here somewhere…
It would have to be the Corsair. It’s got plenty of space for a crew, but can also be flown fine solo. A lot of DPS, and space for a fury, a cyclone, and a hoverbike all at the same time.
It can lose an engine, but with VTOL or disabling the opposing engine you can still fly straight until you can get it fixed.
In the thread a player asked:
I’m not a new player at all, started playing last fall - Can I be a recruit in some categories I dont know much about like mining, or even racing?
And Ulf replied:
You sure can.
So at the very least it’s not gaming the system if you’re looking for a guide that’s someone who has a lot more experience in a particular category than you.
Can anyone confirm that it will fit in the Nomad?
There’s a whole: Will it fit? Guide here: https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/will-it-fit-ship-amp-vehicle-guide-3-17-4
Looks like there’s a trick to getting it to fit in the nomad.
You could probably rent it cheap for a day just to verify. Looks like the ship sells for a little under 1mil aUEC at Lorville: https://starcitizen.tools/Nomad#Universe_availability
Otherwise you could fit it in the Freelancer Max which goes for a little over 2mil aUEC.
Other ships it fits in: Valkyrie, Corsair, Constellation (Taurus and Andromeda), MSR, HH, Hercules, 600i, 890J.
Update from Zyloh, ToW isn’t officially dead:
Same, I’m sure we’ll find additional edge cases but it looks like they’re working hard to account for many of those.
Nice! Ship trespassing mechanics are in.
They removed the ability to get a “Channel joined notification” if an uninvited person trespasses on your ship.
The ship owner (and any party members) will be able to legally engage/kill the trespasser.
If you remove someone from your party while they’re on the ship, they won’t be considered as trespassing unless they injure anyone else on the ship (or leave and come back).
Someone correct me if I’m wrong, but once an instance has been defederated with another, you will not be able to see posts from users associated with that instance, even if they post into a community that you are federated with.
Now when you defederate, this results in content to be no longer shared. It didn’t reverse any previous sharing or posts, it just stops the information from flowing with the selected instance. This only impacts the site’s that are called out.
I thought I’d heard that
To add on to this, they are doing everything the hard way to try to build out a more complete system. This adds a ton of tech debt as the more complicated things get, the harder it is to keep everything working when drastic changes are introduced. It has the benefit of paying attention to all the fine details, but at a cost to how long it takes to develop the game.
Luckily a single player game is much simpler to handle than a multiplayer game, which is why we’ll see more features in Squadron 42 than in Star Citizen. And this is also why we don’t have to worry about how major backend changes (like PES) can affect the game.
To explain this a little better, it’s very helpful to watch a video like this: https://youtu.be/L3Fhed3MtVw where they explain a lot of these tricks that game developers employ.
So just looking at the first example from that video, hands are one of the things that a lot of game devs will use camera angles and such to trick you. In this case they make you think that items are changing hands from one character to the next, but they hide these occurrences from actually appearing on your screen.
That whole video is worth a watch, I’m sure that with Squadron 42 CIG will still take advantage of some tricks like the “loading screen/scenes” as shown there.
Another example (that the video doesn’t go into) is how damage works. In a lot of games, the asset for something like a vehicle getting damaged can get quickly swapped out for a generically damaged one. Think of car doors being pounded in the same exact way no matter what hit you from the side. Or another example is a breaking dinner plate: Instead of implementing a damage system, you can just remove the dinner plate and quickly replace it with a bunch of generically broken shards of a dinner plate.
In Star Citizen (and SQ42), the visual damage is amazing in a way that each individual shot against a vehicle will appear and even cause holes to appear which you can actually see through rather than a simple sticker that’s overlayed on top of the vehicle, or a generically damaged wing.
Wasn’t there also some drama recently over Twitch trying to take away/banning sponsorships from the streamers?
Remember when ads were short and easy to skip? They’re just getting more annoying now.
I could bear them back then, but now I can tell immediately if I accidentally use the mobile app on my phone vs my phone’s web browser.
Is that bug still going?! Definitely going to have to start making use of that call limiting feature then…