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Joined 9 months ago
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Cake day: January 18th, 2025

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  • The same argument goes for audio too.

    6K and 8K is great for editing, just like how 96 KHz 32+ bit and above is great for editing. But it’s meaningless for watching and listening (especially for audio, you can’t hear the difference above 44khz 16 bit). When editing you’ll often stack up small artifacts, which can be audible or visible if editing at the final resolution but easy to smooth over if you’re editing at higher resolutions.





  • That’s incredibly difficult in compact form factors. Modular frames and connectors would also add weight, etc. So far you can basically replace the SSD and spare parts like the joystick. But I’d certainly like to see them try. We’re not going to see them make the CPU or GPU replaceable, but I’ve seen stuff like electrically activated glue for attaching components like screens while keeping it repairable because it’s easy to release with electrical activation again. Would be cool to see Valve make use of stuff like that.


  • At this stage, it’s likely they’ll move to RISC-V over ARM if they change architecture. Drastically freer licensing would give them more control and fewer headaches.

    Proton isn’t the same as an architecture emulator. It wraps the Windows APIs and translate them to Linux system calls. Translating CPU instructions is more complicated because it’s much more latency and overhead sensitive, and slight architectural differences can drastically blow up performance hits to translation. You need hardware based emulation for some instructions.


  • IIRC the Switch 2 has weaker CPU in exchange for a more powerful GPU compared to the Steam Deck. Considering that console games specifically tend to be more GPU bottlenecked than by CPU, that makes the Switch 2 a bit more future proof since skilled devs will be able to deliver ports with a bit fewer compromises for a bit longer.

    But it’s going to take a while before anybody will see the difference in most games, because neither of them will be pushed to their limits in (officially supported) games for a while. Most games that run on the Steam Deck are just running with adjusted graphics settings, not hardware specific tuning.