Neat!
My name is Matt. I enjoy helping people with technology related issues. I also like adorable animals.
Je suis seul car il ne veut pas apprendre Excel
Et je meurs car il ne veut pas apprendre Excel
Comme les marins, qui fument des cigarettes sur le canal, ah.
Mais Excel ne sera pas appris aujourd
Neat!
Very interesting, especially how they’re executing unsigned code via the *.sys files to (presumably) get around waiting for MS to re-sign their driver.
Have you tried using:
flatpak repair
https://docs.flatpak.org/en/latest/flatpak-command-reference.html#flatpak-repair
There is a
--dry-run
Option to see if there are any issues before committing the changes.
Vanilla - Mooshrooms
The red cow with the bonus of the mushrooms is pretty neat. Plus I just like the red cows.
Modded - Penguins (Twilight Forest, maybe 1.6.2 era?)
Super cute, and I loved building igloos for them. Ice was always an underutilized building block for me and mainly utility.
Super cool, thanks for sharing
Very interesting, thanks for sharing
That’s really interesting that you get multiple mobs spawning right after one person leaves. Have you tried a new world (at least temporarily) and see if the error persists across worlds?
You could also try copying the realm locally to play on a PC and test if mobs spawn - you’d need to have all 3 players connect to the local IP however.
Also, perhaps the game rule was updated? No idea how that would work as I believe game rules are server based and not per user… but you can try fixing it with:
/gamerule domobspawning true
The last idea I have is that perhaps you fought the end dragon last weekend? There is a forced chuck load/persistent area in the end once it’s been loaded for the first time.
There are a few Jira/Bug reports over the past year or so with users experiencing similar issues - however, none seem to have a solution. Not sure if that means that it fixed it for the user after an update or not.
How many farms (Chicken/Cow/Etc.) Do you have? Bedrock has pretty strict mob caps (200) so there’s a chance that it is related.
Here is a link that details the mob spawn rules: https://gist.github.com/yonta/ce7c7e17a78777655cc5d61f60092216
I might test having some of the friendly mobs killed off while all 3 are logged in and see if it works.
Is this Vanilla Minecraft or are there mods? I remember a mod “NEI” doing this long time ago and you could stop the item cycling by pressing “Shift”.
Alternatively (if it is NEI/JEI) I believe you can hover over an item with your mouse - wood logs in your case - and hit “u” , which will show you the items that can be crafted. Then just shift click the plus sign for planks. Another tip is to click “r” instead and it’ll display the recipes that use the item
If it isn’t NEI/JEI doing it, I unfortunately do not have any suggestions.
I understand your aversion to trying it and getting charged - but like iMessage, RCS messages aren’t sent by T-Mobile* (which is probably why you can’t find anything on how much it costs).
*Unless you send it over mobile data
Both RCS and iMessage work like Whatsapp or any other “data” driving application where it’s WiFi/Mobile data to send the message. SMS costs you money because it’s sent over cellular only.
However, an easy way to test without getting charged would be to enable airplane mode and then only turn on WiFi. Once you’ve done that, try sending an RCS message over Google messages.
Remember, RCS only works when the recipient also has Google Messages* and you’ll need to have WiFi calling enabled.
Technically, it looks like the default messaging app might work for T-Mobile users.
If your iMessages are currently free it’s because you’re using WiFi to send them (or you have a data allotment).
RCS already supports messages over WiFi (& data) already, so it wouldn’t cost you either.
Agreed! I love how different you can play each level as well. Although I generally end up murdering everyone after I mistakenly alert a guard …
It’s also one of only a few games I spent the time to read all the fun “flavor text” notes and books. That and “Control” - both have solid extras that actually add to the story and make you feel immersed in the world.
Can you still do custom Steam skins? I remember that being a feature many years ago.
Thanks for sharing the full journey!
The decision tree my company uses to deny customer claims is not AI despite the business constantly referring to it as such.
There’s definitely a ton of “AI” that is nothing more than an If/Else statement.
Yup! This is just if you don’t want to spend the effort / have nothing else to spend your points on.
I believe they spawn in villages, but OP should be able to get enough iron from their mob farm to build one eventually.
The Cauldron has a chance to fill up with rainwater
Loop Hero . Picked it up for last week for just under $5 and it’s been a lot of fun.
It’s an Indie rogue-like with a surprising amount going on.
My favorite being is that it mixes a deck builder rogue-like with building a world each run.
The “permanent upgrades” (outside of the game-loop) are pretty interesting as well- building a village/city and managing supplies.