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Joined 1 year ago
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Cake day: March 12th, 2024

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  • Nice question.

    I believe if they do anything beyond creating something privately, they should respect the wishes of the creator of the realm.

    Main thing I am thinking about is characters. In my own story world I am ok with others making thoughtful stories that don’t mess with my characters and some world aspects. I basically dont want to make my own unique character i am attached to just for someone else to take over that character and change who they are without my consent. The worst example I’ve come across is in My Little Pony I once had an ai pony keep saying how princess luna was tragically dead; which was horrifying to me and I know was not in the bright happy my little pony series. I researched a bit and found it was from a fanfic that had gained prominence and was influencing the ai. My Little Pony is not a tragic nor depressing show and that totally clashed with it. When I share a story I like of characters I like, I don’t want a depressed person to, thru fanfic, make history remember that character as like a drug addict or something horrific that I never said and essentially overwrite my own creation how they want and I don’t.

    So for fanfic I think authors should be open to agreeing with the fics of fans and fics can achieve canonicalness or at least recognition that way, but with a hard line preventing nonaccepted fanfics from actual publicity including inclusion in ai training data. Fanfics should be nowhere they are competing with the creation of the author or misleading fans in to thinking they are cannon. Yes i have no idea how to spell canon and not looking it up lol. Ultimately it should be up to the creator of the realm what they would like fans to do with it and fans should respect that.

    just my opinion and perspective. what do you think?





  • Let’s say I write a book.

    If I don’t want people copying it, people shouldn’t be copying it. I don’t care if it’s been 500 years. It’s my book.

    This is a weird thread. Lots of people for artists losing control of their creations quickly while simultaneously against artist creations being used by others without consent. Just my perspective but why should artists lose control of their own creations at all? The problem in copyright is tech companies doing patent thickets; not artists.

    Even artistic creations held by corporations. Waiting for Marvel stuff to hit public domain to publish a bunch of Marvel novels since they can’t protect their creations any more? Why is that acceptable? If someone creates something and doesn’t want it stolen, I don’t give a fuck what the law says, stealing it is theft. The thief should instead be using Marvel stuff as inspiration as they make their own universe; not just waiting an amount of time before stealing someone else’s creation without consent. It isn’t holding progress back at all to make novel artistic creations instead of steal others. Art = very different from tech.

    when I publish a book, to steal it is consenting to be Luigi’d; no matter how long ago it came out.





  • “Now, I understand why so few companies have attempted to develop a life simulation game. The challenge isn’t just additive the more you try to build—it’s exponential. At a certain point, finding bugs in this vast world we’ve created feels like playing tag with invisible ghosts.”

    He’s not bragging; it’s honesty. I’m thankful he is sharing the experience. I know totally what he’s talking about. I remember trying to make a simulation of reality in the wc3 map editor in elementary school. Add the weather so the plants grow. Tie growth variables also in to deer eating them. wolves eat the deer. So everything needs hunger variables. But already we start having the ‘exponential growth’ he is talking about: because what about the Weather and the Deer? And the Weather and Wolves? Add aspect of the world for one type of object (weather for plants), and suddenly you have to figure out how or whether it relates to everything else you have (Deer and Wolves). Now let’s say we add villagers and Structures. Every time we add something, we have more nodes to consider the interrelations of.

    It’s easy when there are few systems and few types of things (like a cardgame of creatures with atk and def), but it escalates quick and does exactly what he’s saying the more systems you try to accurately include and farther toward ‘full life sim’.

    So im just a noob, but I see clearly this is what he is conveying to us. (probably cuz i tried a similar path in elementary school. if i remember correctly i ran in to this same issue, scale was too big too big project and i switched to something else. it exponentialed quick; just like he says)

    edit: i bet he wasnt brave as much as did not forsee the exponentialness aspect and wanting to aim high caused him to fall in to it