

Why do you feel a need to be able to claim that something is “written in Lua” or “Python” when it’s using native libraries? Many games are using a mix of languages these days. There’s no shame in it and I didn’t imply there is.
People get very confused over this thinking that “Python is very fast at number crunching” because of things like numpy which is written partly in C to achieve that performance.
This is like saying Rust isn’t a real language because it relies on LLVM which is written with C/CPP.
That’s entirely different - I’m not talking about the interpreter or compiler. Just the runtime code.


Is this useful? They’re started but doing absolutely nothing. Who cares? You need to plan for max usage not idle.
My forgejo instance running right now is using 1070MiB. That’s way off your 173MB.