Only played the first but agreed, it was a nice little vibin’ setting. Makes sense because if I recall there was a lot of picture-taking in the game
Only played the first but agreed, it was a nice little vibin’ setting. Makes sense because if I recall there was a lot of picture-taking in the game
+1 for MHW, the environments always felt alive and you start to learn the patterns of wildlife as you spend time in them
I liked rise because the gameplay felt more streamlined and flowy but I agree, the environments felt a little more stale
Just a heads up the game kinda made my head hurt physically. The characters move at like 24-30fps while the background moves at a full 60 (or something >30, was not sure). It’s a stylistic choice which I can respect but I couldn’t get into it due to the stark difference in fps between the two which made it feel laggy.
Probably the image is cached.
I love Sliding Panel. I like being able to slide the panel out with my right hand because it allows a more comfortable range of motion rather than reaching across and swiping from the edge. It’s the same reason I don’t have the nav gestures on Pixel and like to use the old school buttons instead
Also agreed with the second point, I know it’s a search bar but a slightly lighter bg with a pill shaped object would make it stand out more as a text field
This is one nice UX thing I noticed that Threads did and made it much easier to follow people from the main feed.
dragon quest 11 did this, it was so helpful