I write articles and interview people about the Fediverse and decentralized technologies. In my spare time, I play lots of video games. I also like to make pixel art, music, and games.
One edge case that I really want to see the team nail down is crash loops. In the EPTU build of 3.23, we noticed situations where recovery effectively acted like a rewind feature, but didn’t actually prevent the cause of a crash from happening.
Having to experience a handful of the same crashes during a single play session is pretty painful.
Honestly? I’m loving it. The biggest improvement for me was getting rid of those awful PIT menus that were ugly and sometimes hard to use. The new system is way more usable, and I’m tweaking the mappings on my controller to see what feels the most usable.
The improvement to EVA is also phenomenally good. You move a bit faster, there’s more precision, and traversal between EVA and ship is much smoother. As a salvager that gets in and out to scavenge cargo holds, this is a big deal to me.
The character customizer is also really fun to use, and feels pretty intuitive to use. There’s still work to be done in explaining what all of these vertices do, but I think the customization is a lot more flexible.
Some pretty nasty bugs emerged in 3.23 and 3.23.1, but it seems like the team is making pretty good progress on improvements? So, there’s that.
I mostly meant the old system where all options were just a bunch of floating neon text. It was…functional, I guess, but the new system is so much better from a controller perspective. It’s not perfect yet, things like elevator buttons are still in a weird spot, but most things are a lot easier to deal with.