It takes work for sure, but admittedly I didn’t find it that much of an undertaking. I’m writing a highly-parallelized 3d game engine with async/await. Am up to a few thousand lines and it’s running very efficiently.
It’s been pretty care-free so far. The biggest pain-point was starting before async traits were stabilized. I think a lack of good instructional material is what has hindered it the most.
Just checked it out, this thing looks sick. But it also looks ugly as shit. Is it as ugly as it looks in person? Specifically not a fan of the RGB LED ring thing on the back?