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Joined 3 years ago
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Cake day: July 3rd, 2023

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  • Except when actually trying to make a match, it’s more advantageous to literally swipe right on everyone to maximize matches and then unmatch if you match with someone you aren’t interested in.

    This isn’t true if their system punishes people for swiping “yes” on everyone. While I can’t be certain that’s the case, it seems very plausible it is. Swipe yes on everyone, your profile is down ranked, you don’t get as many good matches.

    Additionally, tinder and hinge only allow you a limited number of yes swipes per day. If you blow them on the first ten profiles, you’re going to have worse results than if you spend a little longer looking at profiles.

    Furthermore, on hinge, you can send a message with your like. Your chances of having a conversation and date go way down without a good message.




  • The top of the funnel I could see an argument for not putting a lot of thought in. You’re just trying to get a pool of potential matches. (The apps are cruel for making you pay for this and not just giving you the list up front)

    But once you do have a match, you have to put in some effort to stand out. A lot of people get a match and all they write is “hey”, and then they go right into the trash. Why would I engage with someone who just wrote “hey” when I could instead talk to someone who read my profile and said something personalized?

    Also swiping yes on everyone might do strange things to their recommendation algorithm. Unfortunately that’s a black box, but I wouldn’t be surprised if that puts you in some sort of chum bucket shadow ban situation.

    And also, yeah, making you pay for basic filters is a trashy design. Match group should be broken up.





  • So as a senior, you could abstain. But then your junior colleagues will eventually code circles around you, because they’re wearing bazooka-powered jetpacks and you’re still riding around on a fixie bike

    Lol this works in a way the author probably didn’t intend. They are wearing extremely dangerous tools that were never really a great idea. They’ll code some circles, set their legs on fire, and crash into a wall.









  • Yeah I don’t really like the model where it starts basic and hard, and each failure makes it a little easier.

    Feels like it would be more interesting if you started with high stats, and each successful run you had to remove or lower something. Sure, you won with 200 health but can you win with 100? Hades kind of had this alongside the upgrades as you go.

    I didn’t like dead cells or rogue legacy that much because it felt like I would’ve won if I had grinded more, and that’s not what I want.

    I feel like games are usually a mix of execution challenges and numbers challenges. In a pure action game or other games without progression (eg: chess) you win or lose from your decisions and input. But in numbers games, you win or lose based on the stats. There’s really no way cloud from the start of the original ff7 can defeat disc 3 bosses. The numbers just aren’t there.

    Some rogue-lites feel like they’re trying to be execution games but have a less clear numbers check on top. Doesn’t always work for me.

    I do really like the traditional rogue like Crawl: Stone Soup, though. No meta game aside from the occasional player ghost.