• 1 Post
  • 20 Comments
Joined 3 years ago
cake
Cake day: July 29th, 2023

help-circle
  • Okay so I spent some time driving around, and replayed some missions. The actual drifting dynamics feel how I remember, which is to say intuitive and responsive, though a little too forgiving imo. More on the “arcade” side of “simcade”. So overall good. Though I think they re-tuned the grip? Lower hp and generally unmodified cars feel way easier to initiate and hold in a drift. In low hp cars the handbrake used to rob too much of your speed and make your engine bog when you got back on power, so clutch kicking was the move. Now you really don’t need to clutch kick at all except in the super low power cars, and even then it’s usually optional. Also they gave the tofu delivery car way more steering angle, which is a positive imo.

    Grip driving is definitely not this games forte. Even when a car is set up for grip, it feels like it wants to be a drift car. I can’t quite get the steering setup to make it not feel like a drift car. Every steering input when gripped feels more like trying to initiate a drift than actually turn.

    So making the beginner cars easier to drift does reduce some of the progression that I really enjoyed. Still, I think it’s fun, and I’m going to do some of the new missions that have been added.



  • I miss racing games that had real progression and plot lines. Are there any more recent big games that deliver on this? I had high hopes for the new Assetto Corsa, but sounds like they abandoned a progression system.

    JDM: Japanese Drift Master does in a lot of ways, but you can burn through the story pretty fast, though I did still thoroughly enjoy it. The grip driving is kinda jank, and is pretty much unplayable with my wheel. But is a lot of fun to just drift around Japan with a controller in some heavily modified jdm legends










  • Setting looks sick, if it has actually has some rpg elements again I might be in for the first time since 3.

    That said, their dlc schemes have been horrific in the past, and I’m sure they’ll be just as bad now. Also I’d be surprised if they can make the racing feel like it matters. I know it’s a simcade kind of game, but the racing is a lame joke compared to LMU, AC, etc.

    Tangentially related, shout out to Japanese Drift Master, a drifting simcade. Way lower budget and kinda jank, but I had a lot of fun with it. Super engaging drifting, you actually have to work for upgrades and better cars, the visuals and map are surprisingly sweet for a pretty low budget game, and the story is actually good