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Cake day: June 18th, 2023

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  • paultimate14@lemmy.worldtoGames@lemmy.worldNostalgia and remake culture
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    7 days ago

    Scarlet and Violet may only run at 10FPS and there are plenty of other flaws, but it’s still a ton of fun. And those are sequels, not remakes. The gameplay is a dramatic shift from everything the mainline series has done before.

    Legends Arceus has performance issues too, but was was critically acclaimed.

    As for the remakes, they’re generally pretty good upgrades. Gen 1 has really aged poorly, but FRLG are fantastic. I never liked Diamond or Pearl, but BDSP were really solid and fixed almost everything they could without making fundamental changes to the game. I’m really hoping they re-make Gen 5 because those are my favorite and they are stuck on the DS- my adult hands can’t handle holding something that small for hours on end.




  • Amazing. One of the best purchases I’ve ever made.

    It’s rare for me to see games in my library that are not supported, although there are a few. But there is a difference between running and running well. Demanding games will get maybe an hour of battery life and the fans will be pretty loud the whole time. Some games (especially strategy games) really work better with a full keyboard and a higher resolution screen. Some games I just would not want to play on a handheld. But most of the time the games that I want to play work well.

    One trick I use to get better battery life and performance is streaming. I use Chiaki to stream from my PS4, and Steam Link (as a non-steam app lol) to stream from my desktop. It’s often worth it for the fan noise reduction alone.

    It’s even better at emulation. It’s a great machine for PS2 and GameCube games- I have the back buttons and track pads mapped to speed up, pause, slow, and rewind gameplay and to control save states. I have not dialed it in yet, but I think with some tweaking you could probably use the gyro and/or track pads to do some good Wii emulation. 3DS and DS are great too, mostly because of the track pads. Anything older emulates fine, but isn’t as impressive.

    I have gotten PS3 and Switch emulation to work, but the fans go on and the battery life goes down, so I don’t really use it for that. Plus storage is a bit tight and PS3 games are huge.

    It does feel like Valve was just a little too early. I wish the screen was 1080p.

    The 2230 SSD’s that it uses were kind of uncommon when it released. The weird size made them more expensive and they had lower capacities. I managed to get a 512GB one, but I wish I could have gotten like 2TB. It seems like that’s changing now though. Similarly, I wish microSD cards came in larger capacities. Storage just seems to get used up so fast these days.


  • For my library of 390 games, only 2 are “Borked”.

    One is Magic: Duels, which was discontinued by WOTC back in 2019. It’s still playable on Windows, but seeing as it was kind of a weird experiment they did that ultimately got replaced by Arena I can understand the lack of support there. Also it was free, and I got clean a few years ago, so I’m not salty.

    The other of Flatout 3 (the car racing/destruction game, not to be confused with the similarly named Fallout 3). I remembered seeing ads and reviews for Flatout back in PSM when I was a kid. Never got to play it back then, but I grabbed the series bundle on sale at some point. Still haven’t played any of them yet, but it appears the issue with Flatout 3 in particular is… It’s a bad game. Just learned this now, but apparently it was made by a different developer than the first games and is, by review score, one of the worst games of all time. So there’s probably not a whole lot of demand for it on Linux.

    Fun stuff. Always neat to find a new way to look at the library.



  • I think there are populations of both patient and impatient gamers on both.

    The absolute worst platform is Nintendo. You might as well buy the game on launch because it’s still going to be the same price 10 years later. Or even more expensive in some cases.

    Consoles have been moving to digital, but they still have physical games. I can’t go to a local store or eBay and buy used Steam games. At the same time, Steam has great sales that do a lot to offset that.

    In general I think media hypes up new releases, and there’s blame to go around omamong publishers, media outlets, and media consumers for that. But most online discussions on games are going to default to new releases unless it’s a specific “patient” or “retro” community. So it’s easy to underestimate how many people are fine waiting a couple of years. Or how many kids are waiting until their birthday or Christmas to play a game.



  • What do you mean by “shifted to”. Was there ever a time when these were more common on consoles?

    The game widely attributed to starting “micro transactions” was MapleStory, a windows MMORPG. PC games adapted online features like digital-only delivery, DLC’s, and micro transactions before consoles even had the capability to do so figures out. Even before online capabilities, I remember going to game stores in the 90’s and seeing “expansions” for PC games, which is what we used to call DLC back when it was physical.

    When think “microtransaction”, I think of a handful of different games immediately. MMO’s, which are much more common on PC (chat features, complex inputs requiring a keyboard, add-ons or other enhancing programs running in the background). Simulation games (the Sims, Truck Simulator, Farming Simulator, Cities Skylines, Civ, etc) that usually are much easier with a M&KB than controller. Multiplayer battle games like MOBA’s or shooters (Valve has DOTA 2, TF2, CSGO and most others are either PC exclusive or multiplat). When I think of Sony in particular, I think of their cinematic single-player experiences. Which may have some DLC, but I don’t associate with predatory micro transactions like cosmetics or P2W schemes.

    Consoles have tons of that too nowadays, but it seems like kind of weird to act like PC users are somehow less interested or susceptible to predatory pricing schemes.

    Both pale compared to the mobile market though.


  • https://www.techspot.com/news/103189-ps5-becomes-sony-biggest-money-maker-crushing-past.html

    Seems like almost every business area of PlayStation is doing well. Hardware, subscriptions, DLC, other micro transactions… The PS5 just became officially their most profitable generation.

    They’re looking to maximize revenue and profit by expanding into the PC market. It’s great to see because it gives consumers more choice. That absolutely should not be interpreted as any sort of sign of weakness for the PS5. The PS5 seems to be doing better than the PS4 did, and the PS4 did well. They have crushed Xbox to the point where people are speculating Microsoft might want out of hardware. The Switch is harder to compare against because it’s near (really should be past) the end of its life, but the PS5 has been selling at a faster rate.

    PC gaming is just starting to get back in track after a few down years for hardware sales (largely related to supply shortages and price gouging, especially GPU’s). But it’s starting to turn around, and it seems like Sony wants a piece of that. The question should not be “why is Sony pushing PC ports”, but “Why is Nintendo not porting to PC”.

    Square-Enix has been mismanaged for decades and I don’t think is worth paying attention to.



  • I use Steam Link on the Deck to do this often. Personally I just leave it in 16:9- the Deck just displays horizontal black bars to get from 16:10 to 16:9. For me that’s just part of the Deck experience because even a ton of games I play locally are 16:9 only, or even 4:3.

    You can choose to match the resolution as well. On your host PC go to steam -> settings -> remote play -> [advanced host options] and look for something like “Match desktop resolution to client”.

    It also depends on what you are doing. I find that more resource-intensive games are often better streaming- better battery life with less heat and fan noise on the Deck. So changing the individual game settings to 1200x800 works well.

    I don’t use that just to access files though. I have several folders on my desktop set up as SMB shares and installed another file explorer (Nautilus) to access it. I mostly use it to move around PS2, GameCube, and Wii roms- everything else is either just permanently on my SD card or I’m able to regularly install via Steam.

    For non-Steam game saves, I set up SyncThing to synchronize across devices.




  • I’m not a copyright expert either, but I would think it goes one of two ways.

    One is that the original rights holder of the IP could sue these binders for profiting off of it.

    The other is that they can’t because the work is sufficiently transformative, in which case it would fall to he fanfic writer. From there, it probably depends on how they released their work. Some websites might claim ownership of anything published there as part of their ToS. Some authors might explicitly release their works under more open licenses to encourage community involvement. If it was just posted somewhere without addressing these questions (which I would guess is pretty common)… Sounds like a mess for the courts to sort out.


  • Out of the box it works, including cloud saves.

    The only thing I needed my PC for was to upgrade the SSD: I used my desktop to prepare a flash drive with the SteamOS image. Honestly you could probably do that using a USB adapter on the Steam Deck, booting with the original SSD.

    It really comes down to convenience. It takes a minute or so to switch between desktop and gaming modes on the Deck. A lot of stuff is easier if you have a larger screen or two, plus a mouse and keyboard. And file transfers are faster over Ethernet. All of those things you can either work around with the Deck as it is, or you can use a dock or hub to plug in those extra peripherals, but it’s still an inconvenience unless you’re planning on using it docked often.


  • “Wireless” is going to be the challenge. The Dual shock 2 needs power somehow. Theoretically there could be some sort of device that could accept the PS2 controller port and have either a battery or plug in to external power, then send the Bluetooth signal, but I don’t know that any such hardware exists.

    There are wireless PS2 controllers from 3rd parties. There are also adapters to convert the PS2 controller port to USB. I got a couple of them on AliExpress for a few dollars each, and they work well. I have not used them on Android, but Linux interpreted them as Dualshock 3’s (the listing advertised it as allowing you to use PS1/2 controllers on PS3’s that are not backwards compatible).

    So you could take a wireless 3rd party controller, then the adapter to convert to a PS4 controller signal. You’d need a USB hub to get that into your phone, and depending on what You’re trying to do from there you might need an app to interpret that signal before getting to its final application. Alternatively, you could use a Mayflash USB adapter to convert from a PS3 signal to something else your phone would recognize.

    If you just use a Dualshock 3 that cuts out a lot of hardware and allows you to use a 1st party controller. You can also get new fake ones on the Internet pretty cheaply that aren’t all that terrible (usually the downside is a lack of sixaxis functionality). From there a Mayflash adapter or an app should be able to convert that. Some apps might even be able to accept it without any conversion. I’ve used DS3’s on my NVIDIA Shield with Steam Link, for example.

    The best experience would probably be to just get a more modern controller like a Dualsense or some 3rd party controller. I do wish a company like Retrobit or 8Bitdo would make a modern version of the Dualshock 1-3, similar to what’s been done with Genesis, Saturn, and other controllers. Maybe one day.