Story goes somewhere below Replay value, and controls go to number one. Gameplay and controls are pretty much interchangable unless you want a cinema simulator.
Add sound design as number two above music as number three and then the list is done.
Story goes somewhere below Replay value, and controls go to number one. Gameplay and controls are pretty much interchangable unless you want a cinema simulator.
Add sound design as number two above music as number three and then the list is done.
When I was young I always wondered why the nhl games had a 16+ rating and Fifa had 3+. Figured both of them where ordinary sports.
Apparently fighting automatically shoots that nhl rating to the same level as GTA and balantro.
The poster i was responding to equated subnetting to vlans. I might have misunderstood what they meant though. It sounded like they wanted to use the same subnet per vlan, which wont work if you want them routed in the same gateway.
Reading it again they make it sound like you can’t subnet all of these networks on a switch without vlan, which you definitely can. I could for example connect 4 different devices on the subnet 192 168.10.x/24 and have them reach each other. I could also connect 4 more devices in the same switch but on a different network 192.168.20.x/24 and it would work.
You can’t use the same subnet on different vlans if you ever intend for both of them to reach the internet. In that case you’d need a second router which just defeats the purpose
All the time i spent playing Dota, Starcraft, battlefield and smash melee says nope. But to even have replayability as a category is pretty pointless.
All other factors lead to replayability if you go by the order I suggested. Having a set story limits replayability, so that tracks for you.