[ General Changes ]
- Added 6 new heroes to Hero Labs, a new experimental hero matchmaking mode. The heroes are Holliday, Calico, Wrecker, Fathom, Viper and Magician (temp names). The goal of this mode is to invite players to help us in giving hero design feedback while heroes are in very early...
Big update as always. I’m interested in seeing the new cel shading on characters.
Yeah but I always play for fun first and foremost. AOE spam just isn’t fun for me since it requires far less skill to execute. Kinetic Carbine is a skillshot that requires precise aim and it feels good to pull off, especially at higher speed.
Nothing wrong with playing to your strengths and preferences.
But no-one with half a brain sits still in an area that does damage to them, so the challenge comes from finding ways of forcing or tricking opponents into staying there anyway. You’ll have an amount of success if you just spam giant AEOs all over the place, but that type of success is little more than coincidental. Planning where you put things, and when, only gets harder the better the people you’re playing against.
It’s about mind-games, the game-space, movement, sightlines, your gamesense etc.
I’ve been sniping people in titanfall to the point that landing vindictas ult (or the carbine, for that matter) is mundane, but I’m not about to start claiming aim doesn’t require skill.
Yeah but I always play for fun first and foremost. AOE spam just isn’t fun for me since it requires far less skill to execute. Kinetic Carbine is a skillshot that requires precise aim and it feels good to pull off, especially at higher speed.
Nothing wrong with playing to your strengths and preferences.
But no-one with half a brain sits still in an area that does damage to them, so the challenge comes from finding ways of forcing or tricking opponents into staying there anyway. You’ll have an amount of success if you just spam giant AEOs all over the place, but that type of success is little more than coincidental. Planning where you put things, and when, only gets harder the better the people you’re playing against.
It’s about mind-games, the game-space, movement, sightlines, your gamesense etc.
I’ve been sniping people in titanfall to the point that landing vindictas ult (or the carbine, for that matter) is mundane, but I’m not about to start claiming aim doesn’t require skill.